Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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01-04-2003 17:29
I found a bug where having an object try save a script that would crash my whole computer. here is the code. default { state_entry(integer b) { id = llGetOwner(); llSetText("Touch me, and I will go find all of your objects.",<0,1,0>,1.0); llInstantMessage(id,"I will disappear while I search this sim for your lost objects. Do not worry though, when i am done, I will reappear where you touched me" ; } }
it seems to be the length of the message that causes the crash, because i did some fairly long and grueling tests(heh cause each one cost me a crash). I am not sure what the exact character count is, I just couldn;t handle another crash after the 10th heh.
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Xavier Von Lenard
Master
Join date: 21 Nov 2002
Posts: 36
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I Concur...
01-05-2003 01:23
I had the same issue with my talking bear. I just broke up the line of text and it worked fine. It did appear to be the number of characters in the string. Under Win2K the OS gave me an error and I had to reboot. I was using the Whisper command so I would guess there is a maximum string length issue and it is not associated with either function. Xavier  Visit the welcome area for many fine products from VonLenard Enterprises.
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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Same here
01-05-2003 10:14
I have the same problems with llSay, llWhisper all of those... when you have too many CHARs the game crashes when you go to compile. - Nexus Nash
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Phoenix Linden
SL's Angel of Death
Join date: 3 Dec 2002
Posts: 168
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01-06-2003 15:32
Thank you for the report. You'll be happy to know that this has been fixed and will be included in a future release.
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