Anybody experiencing a lot of lag tonight?
There is a whole new server right next to mine, and I'm wondering if that might be the cause? Anyway, I'm hoping this is just growing pains and will go away soon.
-Pat Murphy
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Pat Murphy
The Wandering Wizard
![]() Join date: 2 Dec 2002
Posts: 142
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12-16-2002 17:31
Anybody experiencing a lot of lag tonight?
There is a whole new server right next to mine, and I'm wondering if that might be the cause? Anyway, I'm hoping this is just growing pains and will go away soon. -Pat Murphy _____________________
That's how they showed their respect for Paddy Murphy
That's how they showed their honour and their pride; They said it was a sin and shame and they winked at one another And every drink in the place was full the night Pat Murphy died. -Great Big Sea |
Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
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*raising hand*
12-16-2002 18:19
I saw a lot of packet loss in my client. Decided I'd best log off for a while and try again after I manage to kick my husband off of his game (not SL), because he was seriously lagging too, while I was in world. Once I logged off, he stopped lagging.
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Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
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12-17-2002 13:26
Hi Shebang,
We can use quite a bit of bandwidth (peaking to hundreds of Kbps), and your broadband connection may not be supporting it... check to see if you are getting packet loss when the connection seems slow (its the little meter at the bottom right). |
Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
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packet loss
12-17-2002 14:00
Philip,
Yes, I was looking at the packet loss meter quite a bit -- it was worse in the welcome area than in my home location (shot up to 100% loss at some points; hovered around 50-60% loss quite a bit). I don't actually remember any packet loss in my home location -- but I wasn't on for very long last night. [ I've already told hubby that tonight is MY night -- if he has problems with his game, then HE has to log off, since his game is open 24/7 ] Once out of the game, I ran a few tracerts, to secondlife as well as to other servers around the net (yahoo and microsoft for two examples) and they all came up "clean". I was using the same broadband connection as the night before, and every night since I got the invitation -- and on all but two of those nights, I've had to share the bandwidth with hubby's game. So the only difference last night that I can see is the new client in the welcome area. Is 50% of a DSL connection simply not going to be enough? (Please understand I'm not meaning to be "snarky" with that question -- I totally understand that SL isn't meant for low bandwidth connections, and I agree with the reasoning behind that -- I'm just attempting to find out how low is too low / how high is minimum.) Rambling on -- folks on cable connections are likely to see problems if 50% of DSL isn't enough, because of the way cable fluctuates every time your neighbor's 15 year old is downloading mp3's or movies or whathaveyou.... I better stop before I repeat myself any more. I said a lot of this already in another thread earlier today. =) #! |
Datura Fairchild
Dress Diva
Join date: 11 Dec 2002
Posts: 133
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Packet Loss here too
12-17-2002 19:05
I've been having problems with massive packet loss as well. It's bad in the welcome area, but other areas too. Some of it may be my DSL which is having problems, but it's far far more than it was before.
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Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
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12-17-2002 19:57
OK... so here's what to try...
In edit-Preferences, set your network bandwidth to 128Kbps. Apply, then logout/in. See whether your packet loss is reduced by those settings. This will cause the world to come ion more slowly, but will be a good test case. Let me know whether you see reduced packet loss after changing it. We are doing lots of tuning - don't worrry - we'll get to adequate performance at somewhat lower bandwidths - out target is to stay around 250Kbps - right now we are probably peaking much higher. Particularly around dense areas like the start area. |
Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
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tonight's report
12-17-2002 19:58
Well, the night isn't over yet, but I've been in world for most of the 4 hours it's been open so far today.
Packet loss zooms to 100% for me within 60 seconds of teleporting into the welcome area. I've tried 3 or 4 different times tonight, with the same result each time. At my home location (on the Welsh sim, I believe? -- same location as BBC), packet loss is 0%. I've logged off and on several times -- a few times after hitting connect, it would start to, and then dump me back to the splash screen. Two crashes, both ran the error-reporter-dealie, both ended saying that nothing was being sent. That's it for tonight's report... so far, anyway =) #! |
Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
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12-17-2002 20:00
This is useful data, thanks!!
Looks like we are peaking too high on bandwidth in the start area - we'll take a look. Let me know if the lower bandwidth settings help. |
Pat Murphy
The Wandering Wizard
![]() Join date: 2 Dec 2002
Posts: 142
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12-17-2002 20:39
I hardly ever have packet loss, my bandwidth is usually reasonable (except for an occasional timeout), but I still have lag like no other! I constantly lag out, and when I look at my log I see a lot of this:
2002-12-17T23:35:22 Easte INFO Resending packet 1142 of type AgentAnimation to 63.211.139.118:12035 2002-12-17T23:35:22 Easte INFO Discarding duplicate resend from 63.211.139.118:12035 It usually last from 30seconds-2minutes by which time I've either come back to life, walked off a server, or crashed (client freezes up, everything goes white, and I have to control-alt-delete). I'm gonna submit this formally with logs & specs and all once I have a good example instance. I just want to know if anybody else is experiencing this. I'm going insane. I love SL, but it's killing me. -Pat Murphy _____________________
That's how they showed their respect for Paddy Murphy
That's how they showed their honour and their pride; They said it was a sin and shame and they winked at one another And every drink in the place was full the night Pat Murphy died. -Great Big Sea |
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
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Great
12-17-2002 21:55
Thanks Shebang, let everyone know our server is fast, now everyone is gonna move in and there goes the neighboorhood. Just Kidding. But it probably does help that our server is populate mostly be Vetran testers who know to pick up things they have left behind and other "pollution concerns." Keep SL green!
BBC _____________________
START! Make your own movie in Second Life for The Take 5 Machinima Festival Films due Dec 4, screening Dec 7! http://www.alt-zoom.com/take5.htm |
Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
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12-17-2002 22:20
As a new resident to that sim, I'll try to keep my area clean. Judging based on the land area, it's about 1/4 as populated as the welcome area, so I usually get about 4x the FPS.
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Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
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LOL Sorry BBC
12-17-2002 23:17
I guess we could buy up all the land that's left on our server, and make it no-fly zone? <G>
So, more to report: about 10:30 Pacific time I went back to the welcome area. Still major packet loss -- fluctuating from 100% to 800% (no, that's not a typo!) and then down into the teens, up to 60, back to 200, down, up, down... felt like I was on a trampoline =) same thing on the Ritch and Zoe (or is the WA on Zoe?) sims home location never showed a single percentage of lag, not even when Jean and I were tabledancing for the guys (oh, umm... I mean... what? where? I'm so confused!) here's something new -- tried to take a couple of snapshots -- "upload failed: reason -23016". these were in and near my home location with no packet loss... and another to report: "the door script" appears to now be broken. Dan was helping me with something, and he gave me said script to use, and it wasn't working properly, so he dashed back off to the door where he got it from, and it didn't work properly there either. He said that I found "a good bug" =) Who ya gonna call?!? Bug Hunters! What else... had some trouble detaching a pair of sunglasses... had to log off and back on before they'd come off. Another crash -- don't know if this one is reproducable, and can't test it now, dernnit -- had just selected all and copied text from the door script mentioned above, so I could study it tomorrow (err... today, but after I sleep), when BAMMO! byebye client. And one last -- not a *bug* so much as an irritation -- in the map, tracking locations are no longer alphabetized ![]() Ok, niteynite folks... see y'all tom.... later today =) #! |