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Texture Issues

Shmee Underhill
Registered User
Join date: 19 Dec 2002
Posts: 12
01-05-2003 19:10
i have quite a few texture glitches when playing this game, the most annoying being that when i move around alot. the joints of my charicter and others have cracks between the joints. such as between the arm and the shoulder. any help you could give would be helpful.

p.s i have tryed several driver sets.

here are my stats

amd 1200 mgz

ati 9700 pro (drivers: catalist 3.0, directx 9.0) most likely the problem!

768 mags of ram
windows xp home
cable internet

:cool:
Ingie Bach
Registered User
Join date: 17 Dec 2002
Posts: 254
01-06-2003 00:17
Also, I seem to have problems, and Dan Linden saw them too, told me to report.

Just about all the textures I use are Alpha textures (with empty spots) and I keep having the textures kind of flip back and forth ... so hard to explain. But it makes it very hard to tell where my walls start and stop, they keep flipping. The same general problem can be seen when I try to put up my curtains, and here I've taken pictures, Please have a look:

http://www.ingiebee.com/SL/LooksOK.jpg

http://www.ingiebee.com/SL/somedosomedont.jpg

http://www.ingiebee.com/SL/LooksBad.jpg

http://www.ingiebee.com/SL/infrontofwalls.jpg

http://www.ingiebee.com/SL/exterior%20error.jpg

As the second to the last one says, they really are in front of the walls, so I don't know why this happens. It would be awsome if this rendered solidly. Thanks for listening, Ingie
_____________________
I love modeling in Blender, if you want to check out a fantastic package for modeling and game developement (great for Architectural Walkthroughs), go to my site: http://www.ingiebee.com
Doug Linden
Linden Lab Developer
Join date: 27 Nov 2002
Posts: 179
ATI 9700 issues
01-07-2003 08:40
We have quite a few known problems with ATI Radeon 9700's right now, including the cracks in avatar seams, and many issues with colors flashing and changing in the UI. We're in contact with their developer relations group, hopefully we'll find out what's wrong shortly. In the meantime, yes, it's a problem.

- Doug
Doug Linden
Linden Lab Developer
Join date: 27 Nov 2002
Posts: 179
Opaque alpha channels and rendering
01-07-2003 08:48
Actually, using texture saved with empty (opaque) alpha slots can actually result in rendering glitches. This is because in order to render alpha textures properly, we need to try to sort them in depth order, and occasionally we get it wrong, causing the flipping back and forth, and incorrect placement that you're seeing. This is especially true when you have two alpha objects that are nearly on top of each other, such as your curtains and the windows.

Changing your textures which don't actually need alpha to be 24-bit with no alpha channel instead of 32-bit with an opaque alpha channel should fix the problem.

I've got a task on my list to change this so we detect opaque (and fully transparent) alpha channels and do the appropriate thing - but it's going to be a while before I get around to it :(

- Doug
Ingie Bach
Registered User
Join date: 17 Dec 2002
Posts: 254
01-07-2003 17:38
I'll just leave it as it is, and look forward to seeing it work out in the future. I need the Alphas to make it look like Curtains, make a building with windows while limiting the number of primitives and make my shears look great, with golden poles, etc....

Just can't do it any other way, you know? So I know you'll get it eventually :)

Thanks, just wanted to make sure you saw that :p

Love Ingie
_____________________
I love modeling in Blender, if you want to check out a fantastic package for modeling and game developement (great for Architectural Walkthroughs), go to my site: http://www.ingiebee.com