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problem of script in my inventory

Syllvain Writer
Registered User
Join date: 27 Dec 2007
Posts: 1
02-19-2008 04:07
hallo I would wish to make a report...

I accepted yesterday evening 2008-02-18 an object of people malevolent (a shield freebies, and a LM approximativly in the same hour)
since i little not more used of scripté object:

[2:25] Syllvain Writer: Script run-time error
[2:25] Syllvain Writer: Math Error


that made this message on all the objects scripté of my inventory... tested bought new object scripté since, that functions correctly.
while knowing that I have much object, that I paid expensive and of which I little more to be useful itself at present

this is why I would have wished a rebak dated 2008-02-17 18:00:00


hoping that you could regulated my problem rather quickly
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-19-2008 07:30
You might try posting your question in your first language in hopes someone will translate it better than the translator you used.

Here is my guess at what you are trying to say:

You received one or two objects.
Now whenever you use a scripted object from your inventory, the object gives you a script error. Or, you see a script error.

First: you're not allowed to name avatars in your post. Please edit your post and remove them.

Second: you can't "make a report" here. You can ask for help, which we will be happy to give.

Third: A landmark won't do you any harm.

Fourth: an object (the shield) can't do you anything unless you rez it (drag it into the world, or wear it). If you're wearing it, take it off. (In the white space at the top of your inventory, enter ";(WORN" -- omit the quotes -- and you'll see everything you're wearing. Look for an object named "Syllvain Writer" and right-click -> detach it.)

If you're not wearing it, then you must have dragged it into the world. Finding it can be difficult. Find an experienced friend in-world to help you do this. A good trick is to use this menu item: "View -> Beacons -> Scripted objects" (I might have the exact menu wrong, but something like that.)

I hope this helps.
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
02-19-2008 09:46
llPow(float base,float exponent)
or
llSqrt(float base)

can cause a "math error" if you put in too large numbers for a^b or if you try to get the square root of a negative number.
http://wiki.secondlife.com/wiki/Category:LSL_Error/Math