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graphics settings have been changed

paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
12-20-2003 13:27
v 1.2 message at startup "graphics settings have been changed based on your configuration."

uumm...so the configurator decided that I shouldn't use AGP graphics acceleration. the check mark is removed. ok. PCI, here I come! lol. also, all bump mapping is disabled. the check boxes are grayed out. I understand that Geforce FX cards get ripple water disabled. I can live with that. I understand that I have to have 512 MB of system ram in my machine to even use the full 128 MB of video ram on my graphics card. That's silly, but I can live with that (until I can afford more system ram). But, if Geforce FX cards also lose bump mapping in 1.2, I plan to have a serious problem with that. In the nicest way, of course.
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
12-20-2003 13:55
You can still change your settings from those recommended. You might run slower, but it might be worth it.
Sinatra Cartier
From Beta to Zeta!
Join date: 8 Jan 2003
Posts: 533
Yes
12-20-2003 14:55
Those are default settings now - just change your preferences:
Preferences,
Display (tab)

Your card should be able to handle:

Anisotropic Filtering
Local Lighting
Object Bump
Avatar - bump mapped and cloth

maybe even more :-)

Then choose quit as some of those changes require re-start.

I think Lindens have set the default viewing low to avoid new people from not being able to run SL if they dont have a great graphics card.

Sinatra
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
thanks, but...
12-21-2003 12:24
yeah, I can rechoose AGP. no prob. however, bump mapping (avatar and object) is DISABLED. unable to be activated. that=not a good thing.
Xadrian Baysklef
Dancing Monkey
Join date: 17 Nov 2003
Posts: 59
Re: thanks, but...
12-21-2003 13:32
From: someone
Originally posted by paulie Femto
yeah, I can rechoose AGP. no prob. however, bump mapping (avatar and object) is DISABLED. unable to be activated. that=not a good thing.


I wholeheartedly agree. I was getting that same effect due to my amount of memory, but the bumpmapping, etc. didn't seem to effect performance at all, regardless. You can either add more memory (not a great option) or manually re-enable bumpmapping. After getting the "optimum settings" message, select everything you can that you want enabled and quit SL. Then go to:

Document & Settings->Username->Application Data->SecondLife->user_settings and open up settings.ini.

Look for RenderObjectBump and set it to true.

Note: I just looked at the very latest version and I don't seem to have that option listed. I don't know if that's due to my recent memory upgrade or a change in the Dec. 18th update, so fiddle with the settings and see if anything fixes it. I do have a new option called "RenderBumpmapMinDistanceSquared" so maybe setting that to something will work. Mine's at 2500.
Nick Fairlight
Humanoid Typhoon
Join date: 19 Jun 2003
Posts: 494
Help :(
12-22-2003 10:58
I can't find user_settings >:( I'm going crazy.
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Doug Linden
Linden Lab Developer
Join date: 27 Nov 2002
Posts: 179
12-22-2003 14:13
I'm not sure if this made it into the release notes or not, if it didn't, I apologize.

Object bump-mapping and avatar bump-mapping are currently disabled for systems which only have 256MB of RAM, because there's a very good chance that you'll run out of memory and crash. Also, it's likely that you would be getting VERY poor performance due to virtual memory swapping whenever you were around a lot of avatars.

- Doug
paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
umm..wow
12-22-2003 19:31
OK, thanks for the tip on memory. Now I know what to ask for this Christmas. :)