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Walking and falling extra slow sometimes

Veronica Steinhardt
Registered User
Join date: 1 Aug 2006
Posts: 24
03-03-2009 14:57
The past few days I've been having trouble with terrible lag. Specifically, falling very very slowly. Symptoms include flying very slowly. When flying, I never go into flying anim. I stay in floating animation as I drift forward. Symptoms include falling very slowly. When walking down a ramp or stairs, when I get to the end of the step, I hang in mid-air for several seconds while I fall a few inches to the next step. Repeat for each step.

I've cleared cache. I've relogged. I've rebooted. It has happened on different computers.

Any other suggestions?

Thank you for your help.

Vero
Veronica Steinhardt
Registered User
Join date: 1 Aug 2006
Posts: 24
03-03-2009 18:53
I found the problem! It was something wrong with my OpenCollar. Once I reset the scripts in the collar, it seemed to resolve the issue. I don't know what setting in the OpenCollar caused the issue, but resetting the script resolved it.
Nandana Singh
Registered User
Join date: 24 Aug 2008
Posts: 19
03-07-2009 20:16
This should be fixed in version 3.2 of the collar. See http://code.google.com/p/opencollar/issues/detail?id=212
Rickk Turbo
Registered User
Join date: 8 Jan 2009
Posts: 17
03-08-2009 01:42
I've seen this problem while experimenting with some movement scripts of mine.
It seems that if llMoveToTarget() was called without llStopMoveToTarget() afterwards and you have entered a different sim (i.e. teleported out) it makes the avatar fall really slow as you've described.
Personally I think this an SL bug but if you're still having problems just rez an object, wear it, add a new script which calls llStopMoveToTarget(); to fix it.