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Slow downs

Rommy Metalhead
Registered User
Join date: 4 Dec 2002
Posts: 9
12-07-2002 08:41
Anyone else experience slow downs? I'm expecting this because the game is still in beta. I've beta tested alot of other games as well.
Paul Zeeman
Registered User
Join date: 22 Mar 2002
Posts: 136
12-07-2002 10:33
I experience slow downs from time to time as well, just part of the experience. The Linden team is constantly working on improvements so I wouldn't worry too much about it. Let them know if you experience any problems.
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Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
somewhere
12-07-2002 12:04
(though I'm too lazy to dig up where)
someone gave me a copuple of things to check out when you hit a slowdown, I think (off the top of my head) that you should :

Look at the bottom right, you should have two bars, if you mouseover the left one it will tell you what your packetloss is.

press alt-1 and click on the bottom option, you should see "Time Dilation" this should optimally be at or around 1. I think below 6 was a problem? I can't recall for sure.

also look for your physics fps. write all that info down and include it with a bug report to [email]peter@lindenlabs.com[/email] along with where you were, what you were doing, how many people were around, the prevailing wind direction, number of semi transparent interlocked toroid lightsources you'd just turned physics on for and the phase of the moon.
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
When it gets slow...
12-11-2002 09:09
If things are getting slow and you are curious as to why...

(1) View->Statistics Bar

(2) Click on the "Simulator" tab so it opens

(3) Look at "Time Dilation"... 1.0 is good, below 0.75 you'll notice the molasses, below 0.25 it is no fun.

(4) Look at time spent in "Physics"... more than 6 msecs you'll start noticing it... more than 10 msecs is no fun.

(5) If the statistics aren't updating every 2 seconds or so, and you can't move at all then your connection to the simulator is gone... it may have crashed or it may be in what is known as a "deep think" in which case it may come back up (but probably not before your network circuit times out). Log out and log back in... preferably at your home location if it wasn't in that sim.

As to why things can get slow...

(a) lots of people in one sim will slow things down... move to a less populated sim (this has been improved in the next release).

(b) scripted objects that interpenetrate other objects... don't put two scripted jetpacks on top of each other. Keep scripted things (especially complicated ones) in a state of non-interpenetration (this has been fixed in the next release).

(c) active concave objects... making lots of dynamic concave objects (such as torii and hollow, cut cylinders) and moving them all around will slow things down... don't make a big chain of torii... it'll slow things down and it probably won't work as well as you hoped.

(d) lots of active objects... dropping a big bag of dynamic marbles down a hill will slow things down... a big bag of dynamic torii will slow things down even more... a big bag of dynamic linked torii and hollow, cut cylinders will be worse.

(e) then there is the "simulator bomb" which deserves its own thread... (but I'm happy to say it has been fixed in the next releas :-D