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only 260 prim link |
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why 260 prim link?why 260?
0 (0.0%)
we want 500
1 (100.0%)
cant even build
0 (0.0%)
i hate 260
0 (0.0%)
Total votes: 1
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livingdead Ge
Registered User
Join date: 21 Feb 2007
Posts: 1
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07-30-2008 07:12
why did you whent to 260 prims i still know int he old days that it was around 475 so why lower i cant even build nice stuff now
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Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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07-30-2008 07:58
The link limit has been 255 prims for as long as I have been in SL, and that is about three years. Never heard of a time when it was higher.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
![]() Join date: 17 Nov 2007
Posts: 4,694
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07-30-2008 08:34
I can build nice things in 10 prims and less. My favorites are the 1-prim lamp and stool. Can you please describe the actual problem you're having? Maybe we can help. (^_^)y
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Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
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AWM Mars
Scarey Dude :¬)
![]() Join date: 10 Apr 2004
Posts: 3,398
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07-31-2008 04:35
The reason for a linked prim limit is realtively simple. It prevents overload to the storage matrix.
What's more, if you rezzed say a huge linked build in one go, which grossly went over the land/parcel object limit or boundary, it would potentially stall the sim server, while it tried to figure out which prims to remove/return. _____________________
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