Davo Greenstein
Dag from Oz
Join date: 22 Dec 2003
Posts: 150
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06-29-2004 19:17
Gday
One of my most useful textures is the AAclear texture...is is a single pixel I think of alpha clear.
I use this on sides of object to create seamless joins among partially taransparent objects and remove unsighlty lagged edges on picture frames etc.
My question is :
Which method causes less lag ?
1. An Alpha clear texture of 1 pixel applied to a face
or
2. Selecting the texture on one face - select blank texture - tranparency 100%
or is there no difference in performance issues ???
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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06-30-2004 00:27
Since you can't select transparency of 100%, the alpha'd texture is better. As far as lag goes, they should be equivalent -- the alpha texture will be slightly slower to download, but if you've got a fast enough connection to play SL, you'd never notice it.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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06-30-2004 00:30
You can't set transparency to 100%. It maxes out at 90%. So if you want completely transparent, a dedicated texture is the only way to go.
You might want to make sure the invisible face has UV sizes of 1,1... It might erg out a tiny fraction of additional speed, but not enough to worry about really.
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~ Tiger Crossing ~ (Nonsanity)
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