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never been so lagged.

Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
11-28-2002 17:28
Wandering around, tinkering with some objects, nothing outof the ordinary.

Suddenly it's about 10 seconds to take a single step.

Not crossing any gridlines.
Not using any new scripts I haven't used before
Had some transparent objects, tried moving them to my inventory, no change.
there's not even anyone in the same sim I am in.

Insane lag. Gonna re-log and see if that helps
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
when that happens
11-29-2002 19:16
check out your stats (alt-1) and see what the physics FPS is - if its les than 50, that is the cause of your slowing. In my experience, lag makes you just sit in place while your av writhes in agony due to its feet being nailed to the ground.

we are supposed to let tham know when the Physics FPS drops like that, so they can figure out why - sometimes its because of sitting in the wrong place, or making 10k torii roll down a hill at once.

oh - and I'm back inworld for a day or 3

BBC
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
12-04-2002 21:46
Even better than looking at physics FPS in the stats->simulator is to look at stats->simulator->time_dilation. This should be 1.0 or just under when the server is working well. If it goes below 0.75 you'll start to notice, below 0.5 it is a real drag, and below 0.25 is virtually stopped.

A likely cause for this behavior is interlocked concave objects (say... several torii linked into a chain and unpinned so they can tumble about... (don't do it)). It can also happen when two complicated scripted objects are created in a state of interpenetration... although I'm happy to announce that this later cause has been fixed in the "to be released this month" update. I'm also working on improving the performance for concave objects since _everybody_ loves to make content out of torii.

AL
Doug Linden
Linden Lab Developer
Join date: 27 Nov 2002
Posts: 179
12-13-2002 16:40
As another note, right now we're a little bit "free" with our memory usage on our viewer, so it's also possible that the pauses that you're seeing are due to swapping. If you go to Edit/Preferences/Display, the parameters that you see that will affect memory usage the most are the Texture cache size and the video cache size.

If you still experience lots of swapping, you can also turn off AGP memory usage, which will free up even more RAM, although at the cost of frame rate (although swapping REALLY kills your frame rate)...

- Doug
Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
don't know about anyone else, but I don't think my ram is an issue
12-14-2002 01:29
unless it's getting up into the 800 meg range.
I've got a gig of ram in the machine and my system usage is generally < 150 meg with my usual apps running.
Pat Murphy
The Wandering Wizard
Join date: 2 Dec 2002
Posts: 142
12-14-2002 08:31
Same here, I have a gig and it has never gotten used up, by anything, much less SL. (Although it did almost get used up when I tried to open a 600meg SecondLife.log file in notepad, hehe).
_____________________
That's how they showed their respect for Paddy Murphy
That's how they showed their honour and their pride;
They said it was a sin and shame and they winked at one another
And every drink in the place was full the night Pat Murphy died.
-Great Big Sea
Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
600 mb in notepad?!?
12-14-2002 10:14
LOL

Reminds me of the time one of my perl scripts went nutz and created a 750 mb html -- I couldn't figure out why exploder kept exploding trying to open it.... until I finally thought to look at the file size =)

anyway, I was just taking a peek inside my own SL log file (nowhere near 600 mb, thank goodness) -- lots of stuff in there, huh? any ideas on which "bad" lines should be being reported? (example, I see several lines with "dump" in them)


#!