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Sculpted Prims - Textures Altered at Upload and Limitations

Miller Rust
Timber Wolf Toon
Join date: 22 May 2006
Posts: 19
05-25-2007 13:55
Sculpted Prims info I colleted:

Second Life: Sculpted Prims
http://wiki.secondlife.com/wiki/Sculpted_Prims

How to Make Sculpted Prims with Blender
http://amandalevitsky.googlepages.com/sculptedprims

Blender and Second Life
http://www.blendernation.com/2007/05/21/blender-and-second-life/


Prim.Blender (not the same thing):
http://sourceforge.net/projects/primdotblender

FOR A BETTER INTERFACE THAN BLENDER:
http://moi3d.com/[/url]
(SL user Uchi Desmoulins reccomended this)
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A Bug report I just made:

Steps to reproduce the bug: Uploading a sculpted Prim data file created by Blender or MOI (see http://moi3d.com/)

Observed results: Uploaded textures (in general) are altered when uploaded. Quality is lost, some pixels are chopped off one or both or all 4 sides. Testures are resized without the user being allowed to decide what multiple of 32 each dimention shoudl be (they might want to round up, instead of down).

Expected results:
Mesh/Sculpted Prim textures created with Blender and MOI shoudl NOT be altered AT ALL when uploaded. They shoudl be byte-for-byte preserved in entirety when uploaded to SL.

Further comment by SL user Riot Ornitz:
There's serious limitations to what kind of mesh that you could import into SL. example, you cannot import a mesh that breaks the axis of a sculpt-map. That is, you can carve 'into' a prim , but you can't carve out or behind a prim.
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
05-25-2007 14:43
You should probably look at this thread: /13/15/186127/1.html
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Miller Rust
Timber Wolf Toon
Join date: 22 May 2006
Posts: 19
JPEG Compression for Sculpted Prim Uploads Needs to be Removed ASAP
05-25-2007 15:33
From: Darien Caldwell
You should probably look at this thread: /13/15/186127/1.html



Thank you!

Here is what Uchi (a VERY good artist) has also said in response:

[14:20] IM: Uchi Desmoulins: You might want to check out http://wiki.secondlife.com/wiki/Talk:Sculpted_Prims too
[14:21] IM: Uchi Desmoulins: There's going to be a second revision of the sculpties sometime in the future that should take care of some of the problems you noted. But the wrinkledness won't be solved unless they boost the precision from 8-bit to 16-bit