1) Window position not saved. I think it's great that you guys now allow to set windowed without having to reboot like in the 0.6.x and earlier clients. However now every time I start the 0.7.0 client, it forgets its last POSITION. Size it remembers, but not position. I like it to appear on the right, yet it always appears on the left (top left corner). Need to fix that. Annoying, but it should be a relatively simple fix.
2) Graphics Slider Remove. In the 0.6.x and earlier versions, there were two sliders. I forget what they were called, but there was the upper one and the lower one. Personally, I never really understood the difference between the two sliders, so I can somewhat understand why you removed one. My guess is that you locked one into a certain value and removed the slider for it.
Here is the problem. I am an ATI user (9700 Pro). Oh, and I know there are "issues" with ATI that will be fixed with Catalyst 3.3, but hear me out on this one, please.
With the 0.6.x and earlier versions, in order for me to see the world "normally", I would have to set the TOP slider to 0. The lower slider could be whatever I wanted, but that top slider had to be zero. Anything above zero, and the textures were all wrong and colored wrong and lit wrong.
The down side to that is that things like the world map and textures would never come into CLEAR focus--meaning I could see them, but they would always be fuzzy. If I wanted/needed to see something clearly, I had to set that top slider to max. When I did, I could see whatever it was, but from that point on, the textures were all gone to heck in a handbasket. Even setting that top slider back to 0 would not always correct the problem. The only way to correct sometimes was to set the slider back to zero, quit, and log back in.
Now, that top slider seems to be gone. And now I can see all the textures and whatnot clearly, so I can only presume that the slider value was programmatically forced to it's max value (or even any value above 0) and then removed so users could not alter the setting.
Now I realize this only affects ATI users, and I also realize that Catalyst 3.3 should fix this problem (as well as several others). The bad news is that until 3.3 comes out, we are now stuck with this really ugly view of the world, where textures are dark, wrong, and shift as you get closer/move farther away. Also Avatars are rendered improperly too. I've sent screen shots into the Report Bug tool IW to demonstrate what they look like through my "ATI eyes". Unfortunately, with the state things are now forced to be in, the world is virtually unplayable for me. Well, let me restate that: I cannot build much since I cannot rely on what I am seeing in terms of textures, and most of my IW time is spent building, therefore the world is unplayable. You have (not intentionally, I am sure) doomed us ATI users to ugliness where not previously existed until ATI gets 3.3 out (I just checked this very moment as I am writing this and they are still only putting out 3.2).
Yes, 3.3 should be out any time now, but how long is "any time now"? In the software world, that's not even a measurable unit of time. It's like a "forever && whenever" kind of deal. I am willing to be patient with ATI for a week or so (one month after the 3.2 was posted would be April 13th). But after that, the world is going to be really difficult to be apart of. Is there any way you can put that second slider back in to make my dreary ATI existing fuzzy but livable?
A LL response to this post would be most appreciated.
