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Prim Type spontaneously changing

Pedro Pendragon
Registered User
Join date: 15 Jan 2004
Posts: 77
07-13-2004 14:04
I've had this happen to me far too often lately, and it's become extraordinarily frustrating. In a linked set of a few dozen objects, one prim will morph itself into a "Box" type prim. This will happen repeatably with new copies of the set that i drag out of my inventory. On some sets it will happen immediately on rez, and on others it will happen after i rotate the set to a certain point.

I can (usually) fix it by removing the offending prim from the set, changing it back to what it's supposed to be (along with changing the hollow, cut, and top size parameters which also get reset) and re-linking the set.
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
Re: Prim Type spontaneously changing
07-13-2004 14:21
From: someone
Originally posted by Pedro Pendragon
I've had this happen to me far too often lately, and it's become extraordinarily frustrating. In a linked set of a few dozen objects, one prim will morph itself into a "Box" type prim. This will happen repeatably with new copies of the set that i drag out of my inventory. On some sets it will happen immediately on rez, and on others it will happen after i rotate the set to a certain point.

I can (usually) fix it by removing the offending prim from the set, changing it back to what it's supposed to be (along with changing the hollow, cut, and top size parameters which also get reset) and re-linking the set.


This is a particularly frustrating bug that they know about, but haven't fixed yet. It's especially bad when you make some small change to your object, and you don't notice that SL has changed one of the object's many prims from a cylinder to a cube, or from a sphere to a cylinder. Argh!
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Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
07-13-2004 14:24
It goes beyond just changing prim types. I had a pyramid in a linked set with a top size (x and y) set to 0.50, and as I was moving the entire object it mysteriously reset to 0.00 turning my trapezoid back in to a pyramid.