02-06-2004 18:56
Sometime in the last few updates (I can't pinpoint it exactly) SL has become more visually laggy (aka low frame rates). I've deleted the cache and reinstalled and all that fun stuff, just to be sure, but that didn't fix anything. I decided to try an experiment today... I went to a small event for a short time... there were about 10-12 people there. My framerate during events of that sort was around 15-20 until recently. This time it was 3. I turned the debug menu on and turned off the rendering of EVERYTHING, and the framerate only went up to 7. Is there something getting called in the scene drawing loop that has been recently lagging? Seems a little odd that it would do this. In 100% empty sims, I get about 80fps still.

Any specific info I can look for, let me know. The sim itself didn't seem to be too laggy (about 200 sim fps, 45 physics fps with no major lag in any of the shown categories).

Also, another note. Events at the stage in Dore seem to run at the usual 15-20fps... The rest of the world in general seems more laggy, though.