I recently upgraded to a new video card, an ATI Radeon X1600 Pro.
With the latest drivers, the graphics in Second Life look terrific. For the first time, I can finally see the clouds in the sky and glow and water reflections!
However, when I started working on an animation for Second Life in QAvimator, I discovered that mouse double-clicks were now broken in OpenGL. The same thing happened in Avimator. When I click once, it works correctly, although with a weird delay. If I double-click, the second click registers in the center of the screen instead of where I was pointing the mouse. The result is that I can ONLY double-click on something if it is in the exact center of the screen. Very very broken and frustrating.
I experimented with all of the previous drivers available from ATI and found that the newest driver where double-click works is 7.11 while the oldest driver where shaders work is 7.12. Anything before 7.12 results in shaders looking horribly blocky and ugly, like viewing in 256-color VGA mode.
Has anyone run into symptoms similar to this and found a solution? Please help!