Server full? Really?
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Seabunny Bunderfeld
lost at sea
Join date: 29 Apr 2004
Posts: 37
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07-26-2004 17:31
I just found a fun event to participate in. I selected the teleport button and ...a surprise message came up: "You can't enter this region. Server is full." What the heck does THAT mean? That the fun places are too busy for SL customers? That is a *big sigh of disappointment* if it is true. This is my first venture out into the SL world for an event offer after work hours. Is this what I should expect?
boo hoo
Seabunny tears
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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07-26-2004 17:44
It all depends, I dont think it is the norm usually. But, some events do fill up quickly. Best to plan ahead and show up early. The server is full at 32 people, I think. This keeps the server performance at a suitable level as far as lag goes.
You can work around by having someone in the sim teleport you directly into them. I have seen a sim with as many as 81 people in it, but lag was horrendous. You can also just keep banging into the barrier and when someone leaves, then it will let you go in.
Dont give up, the majority of the world will be accessible most of the time.
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Seabunny Bunderfeld
lost at sea
Join date: 29 Apr 2004
Posts: 37
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server full
07-26-2004 18:34
Thanks for the advice. I appreciate it.
Seabunny
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Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
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07-26-2004 20:33
It is very sad the low number of people that can get into a server. This is something that, somehow, Second Life must overcome in order to really prosper, I think. You wants to go to "THE BIGGEST PARTY" or "THE BIGGEST, BUSIEST CLUB" in Second Life when the "biggest" gathering you can have is 40-50? Bleh.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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07-26-2004 21:27
Are there places (other online communities) that allow large number of people stand around in the same area? Is it the same type of setup? What are the big crowds doing?
My own experiences are limited, just curious if it is the norm elsewhere to have 60, 70, or 150 people in the same immediate region. TSO is a pretty social set up, but only 18 people are allowed in each house at a time. I have played Counter-Strike with 32 people playing at once.
30ish seems about right to me. Maybe 50 tops. Keeping up with chat and just enjoying the event seems like it would be hampered with a huge amount of people.
What would you think is acceptable? How often are you faced with a full server? It is rare for me, maybe a dozen times I have been barred from going somewhere I wanted to be due to a full server. Thats not really a lot considering the number of days I have played since April '03.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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07-26-2004 22:28
From: someone Originally posted by Aaron Levy It is very sad the low number of people that can get into a server. This is something that, somehow, Second Life must overcome in order to really prosper, I think. You wants to go to "THE BIGGEST PARTY" or "THE BIGGEST, BUSIEST CLUB" in Second Life when the "biggest" gathering you can have is 40-50? Bleh. If I remember correctly, it's all on an exponential scale. 1 avatar at 100kbps, moving around, messing with the server... if a new avatar comes in, they have to communicate their movements to the other avatar, and vice versa, along with any world changes they're making. And so on, and so on. It's more complicated than that, I'm really tired, and can't think of what it is... It's exponential, and scary sounding after about 20 though  What would be neat would be an automatic "low bandwidth mode" for busy Sims, that chops out unnecessary bandwidth usage (physical prim updates outside 64 meters, for instance, or just not loading prims altogether after a certain amount of folks are reached) LF
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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07-26-2004 23:04
From: someone Originally posted by Lordfly Digeridoo If I remember correctly, it's all on an exponential scale. 1 avatar at 100kbps, moving around, messing with the server... if a new avatar comes in, they have to communicate their movements to the other avatar, and vice versa, along with any world changes they're making. And so on, and so on.
It's more complicated than that, I'm really tired, and can't think of what it is... It's exponential, and scary sounding after about 20 though If the SecondLife network were a point-to-point topology (peer-to-peer), that would be the case. But since it's a star topology (client-server), except for a few things like the physics engine, load should scale linearly with the number of avatars in the sim.
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Orlando Mars
Registered User
Join date: 22 Apr 2004
Posts: 73
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07-27-2004 09:49
Well, you can buy land on multiple adjoining sims and build over the boundaries. There are some physical limitations (danceomatics don't work if you log on to one in one sim an dthen move over the boundary), and your maximum dwell will not bethe sum total of all the sims, but it is possible.
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