09-16-2008 11:30
Does the physical size of a prim matter (when doing something like a simple rotation script on it) or doed it use just as much resourses and lag (?) effect no matter if it's a 0.5m cube that's rotating or a 16m square megaprim that's rotating?

Is the SIZE of what's moving relevant, or just the same, as it's a moving object and they both have the same effect in-world?