Working with buildings built to scale
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Dragonmage Bogan
Registered User
Join date: 11 Aug 2006
Posts: 6
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10-11-2008 11:23
Hi, I have read a number of threads about problems with avatar size but none of the answers address my specific questions. I am involved with building some buildings to scale as they are in RL and the size of avatars in SL is in general a problem - they are too big and make the RL scale objects/buildings look wrong. It is even a little difficult navigating around.
Scaling buildings up has a major problem: they are unlikely to fit on available land, even an island. If you want to build a to-scale campus, for example, you may need to purchase multiple adjacent islands - not an attractive option.
So my questions:
What do people normally do in this kind of situation?
Is there a good system of auto down-scaling avatars that visit a to-scale place and rescaling them when they leave?
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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10-11-2008 18:06
From: Dragonmage Bogan Is there a good system of auto down-scaling avatars that visit a to-scale place and rescaling them when they leave?
no there isnt, sorry
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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10-11-2008 20:21
The only viable option is to build larger than actual scale. I tend to use a 1.25 to 1 or 1.5 to 1 scale, and it works well.
Take a look at the Rutgers University campus as an example. RUCE 2 is their "Old Queens" Campus, reproduced at 1.5 to 1. It's one large city block in RL, (A square of about 1/10 of a mile on a side) and takes one sim in SL.
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Dragonmage Bogan
Registered User
Join date: 11 Aug 2006
Posts: 6
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10-11-2008 21:35
So this is a Linden design decision that leads to enough inconvenience/hassle for builders that they are forced to buy more land. Considering that SL is offered as a solution for businesses and educators I'm surprised it hasn't been treated as a bug and fixed.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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10-12-2008 01:03
From: Dragonmage Bogan So this is a Linden design decision that leads to enough inconvenience/hassle for builders that they are forced to buy more land. Considering that SL is offered as a solution for businesses and educators I'm surprised it hasn't been treated as a bug and fixed. LL don't force people to be tall, nothing stops anyone cr4eating a 5 foot tall avatar, residents have scaled the world on their own accord, a lot is to do with camera position, but then again no one makes you not use mouselook mode. Maybe they should have made all avatars the same height or not allow any avatars over 6'10" to be created perhaps?
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
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10-12-2008 04:52
There is an option in Preferences > Input & Camera > Camera follow distance. I just tried it (2 and then 10) and it sorta worked but seemed inaccurate. It's a preference setting so is a problem anyway.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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10-12-2008 09:08
My personal opinion is that LL make a big mistake from day one of the height front, and now it's just too late, due to so much "content" and "users" out there all working to the wrong? scale.
Their height setting for Avatars, right from the word go, should have been a REAL height figure. Not just 0 to 100 percent.
If they had changed it to feet and inches, then in the early days I don't expect many would have deliberatly set themselves to 7ft 5" tall. And we'd not be in the postion we are in now.
Just last night myself and a friend tried setting ourselves to REAL heights and we looked like dumpy dwarves.
Which is annoying as there are some excellent boats and being over 7ft tall means you cant get "below deck" as you are just too tall for the design.
Plus of course, even if you could fine an avatar shape that was not based on a giant, then you'd look ridiculous when meeting others as the dwarf couple.
I really don't see anyway out for this, apart from just as has said already, increase the size of all builds to match (percentage wise) the avatar size.
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Taff Nouvelle
Virtual Business Owners
Join date: 4 Sep 2006
Posts: 216
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10-12-2008 09:41
I believe that the reason for over tall avatars is that the minimum size is not small enough, When Virtual children came to SL they could not get down to a small enough size, so adults had to become bigger to look correct.I build houses to scale as much as possible, as has been said, 1.25 to 1.5 scale but usually with a slightly higher ceiling to accomodate the camera. This seems to work well.
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