Bandwidth beyond 1500kb?
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Lenno Kim
Registered User
Join date: 28 Jan 2004
Posts: 4
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10-25-2008 14:08
I running FiOS to my house, and as such my maximum bit rate is some where in the neighborhood of 15,000kbs. Im curious if there is a way to extend the bandwidth camp in SL beyond the current 1500kbs limit
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Paula Langset
Registered User
Join date: 30 Aug 2006
Posts: 13
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Another bandwith question
10-25-2008 14:56
Being at that, I stumbled once on a community of nekos strongly advicing not ot enter their city if bandwith was set over 500. They stated when someone sets it over that value, they just are sucking bandwith so, that other residents nearby can suffer from it in terms of lag. They also said it was near to useless to set that over 500, as 500 was more than right for everything to rez in the right time. Now with the new version viewer (but I'd say, server) nothing will rez in time no matter the bandwith setting. I experimented some in the past though, and I see a huge difference in rezzing time (and consequently in fps when moving fast), related to the bandwith value. I still wonder though how right the nekos would have been. I know that I see a huge difference in how I look with my multi-mega prims hair, related to my short everyday hair. But I know the beautiful one isn't fair to wear when I'm in a huge lag environment. Should I follow the same etiquette rules regarding the bandwith too? A good explanation would be apprciated. Thanks... 
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Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
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10-25-2008 15:00
There's something in the debug Settings that appears to let you set bandwidth higher, can't remember what it's called, and when i tried it it didn't seem to have any effect.
Might be worth poking about in there though.
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Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
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10-25-2008 15:25
Someone will correct me if I'm wrong but I don't think LL's servers will send more than 1500 kbps.....I've heard that is the absolute cap. Setting your bandwidth high does not mean you will recieve anywhere near what you set it at.......it's how fast the servers can get it out, how fast the internet can transport it, etc. I have mine set to 1500 but I seldom see anymore than 800 coming to me.....less durring peak times.
There is a potential problem with your bandwidth being higher than your computer can handle.....it's called packet loss. If you are going to recieve 15mbps your computer had better be up to the the task or you will stuck in lag city generated by your computer being too busy processing data and missing the avalanche that is coming in. I have a 8 mbps cable connection........my computer has no problems recieving 1 or 2 mbps but I don't know if it will handle the full 6mbps. I test at 5.8 consistantly at speedtest.net.
Bandwidth is only part of the equation.......and not that big of a part anyway.
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Lenno Kim
Registered User
Join date: 28 Jan 2004
Posts: 4
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10-25-2008 15:41
Yeah, I could see this as a problem on Linden Labs part. Bandwidth could get extremely costly. However, I know my computer can handle the traffic into it, I just ran a test from Speedtest.net, and over Wifi i got this 13,331//1816. And I have been able to max out that speed in real world, if say I'm doing a download from Adobe or what have you, it comes in at about 1.8 MegaBytes a second. Perhaps it is caped just so people like me don't kill LL with bandwidth costs?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-25-2008 17:47
I'm not sure it's bandwidth cost as much as the ability of the sims to push that amount of data to everybody. Watching sim statistics, one very often finds a hefty chunk of the frame devoted to "network." It's not as if it's just shuttling bits from disk cache to the network card, as with a file download or a video stream.
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leliel Mirihi
thread killer
Join date: 24 Oct 2006
Posts: 129
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10-25-2008 18:45
1.5mbs * 60,000 users equals 90gbs, that kind of bandwidth would cost at least several hundred thousand a month.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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10-25-2008 19:34
From: leliel Mirihi 1.5mbs * 60,000 users equals 90gbs, that kind of bandwidth would cost at least several hundred thousand a month. ditto
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AnimeDan Xeno
Registered User
Join date: 10 Sep 2008
Posts: 9
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10-26-2008 08:38
In Debug Settings its called
ThrottleBandwidthKBPS
by me setting it to atleast 5,000 it has boosted loading times signifatly
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Lenno Kim
Registered User
Join date: 28 Jan 2004
Posts: 4
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10-26-2008 10:50
where does one find & change that setting? I'm on OSX.
nvm found it... wow there's many fun features in the advanced menu
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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10-26-2008 23:23
I just wish LL and other virtual worlds would creat a base texture prim set so we don't keep downloading the same stupidly huge amount of data everyday, how many times as the average SL user downloaded a 10x10x.5 red brick wall texture? Or builders with .5m plywood cubes. Heck an extra hard drive full of textures is a damn lot cheaper than what we spend on ADSL to run SL. The cache could just have a core download and add the others as you see them, or it could just have say 5000 default textures for walls and floors, and custom ones are still usable as now but it's up t you howyou want to balance your buids quality and lag. Heck if 50% of the average build was default textures stored locally, things could still look pretty good, we could get decent FPS and take a heap of load off the servers. If SL truely is the template for future virtual worlds are we prepared to put up with this performance, because I don't see any magic way of improving it as more users come on board with even more red brick wall textures.
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Zhenya Vlodovic
Registered User
Join date: 23 Sep 2008
Posts: 40
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10-27-2008 23:17
From: Peggy Paperdoll I have mine set to 1500 but I seldom see anymore than 800 coming to me If you're like most people in the US, that's the most your internet service will provide. FIOS should allow a lot more. From: someone There is a potential problem with your bandwidth being higher than your computer can handle.....it's called packet loss. The viewer automatically throttles network traffic, so this shouldn't be an issue.
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Zhenya Vlodovic
Registered User
Join date: 23 Sep 2008
Posts: 40
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10-27-2008 23:21
From: Tegg Bode I just wish LL and other virtual worlds would creat a base texture prim set so we don't keep downloading the same stupidly huge amount of data everyday, how many times as the average SL user downloaded a 10x10x.5 red brick wall texture? Or builders with .5m plywood cubes. The plywood texture (and a bunch of others) is in your library, so it shouldn't be downloaded at all. Anything else that you see over and over should be in your cache. But yes, we'd be well-served by a better library. If there were lots of high-quality base textures and people knew about them maybe they'd design more with them and we'd have more coming from our local drive and less through the network.
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