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Suggestion: Dogfight event for fighter aircraft in Rausch

Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-24-2005 09:43
Good day, ladies and gents.

I have an idea that has been brewing ever since I joined SL and started building air vehicles - i want to use them to create action-packed combat events where anyone can jump into one of my creations and wreak havoc (without spending a dime unless there's a tournament with an entry fee to fund cash prices) as long as they do it by the event regulations.

I'd have to modify the vehicles to become more equal in firepower and create vehicle rezzers for the event, but as soon as that is done, i'm set for some action.

What i would like to know is if anyone else has a similar idea or would like to help or join in on the project, and perhaps if anyone would like to add their aircraft to the three that are currently avaliable. Doesn't matter if it isn't armed, i can take care of that :)

Any ideas, feedback and generally constructive criticism is greatly appreciated.

Edit: Kayin, i know you want an air war. This is your chance! ;)
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
02-24-2005 10:03
Dogfights are great fun! I don't think a dogfight in Rausch would work, because every hit on a plane is a hit to the avatar. It only takes one idiot with an instant-kill gun to sit on the sidelines, killing everyone.

You should bug Reitsuki Kojima to set up another dogfight in the vehicle park. The Kazenojin dogfighting system doesn't need bullets and keeps score, too.

Or, you can dogfight in most of my planes... they use a simple free-for-all dogfight system. My free biplane demo allows dogfighting, so all you need to do is grab an opponent and drop by my shop.
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Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-24-2005 10:33
I was kind of looking for something a bit less restrictive.
A broad selection of aircraft is what i'm looking for, and a dogfight that looks, sounds and feels good enough to get the adrenaline going would, in my opinion, require visible bullets and missiles.

I know that there are a lot of people who love to mess things up for people with good intentions, but that's what Lindens are for. Knowing the relatively high odds of one or two troglodytes showing up, i'm thinking of asking a Linden over to see to that the event gets under way without too much difficulty.

Additionally, i've been thinking of player-controlled AA guns that arm after a set amount of time if the participants currently dogfighting are taking too long. Those who want to sit on the ground and shoot at the airplanes will get their chance to do so.
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
02-24-2005 11:56
You really should *try* my dogfight system. You can see the bullets, hear the guns, and see smoke etc... I'm not sure what you mean by "restrictive". My combat system works anywhere, and not just in damage-enabled, buildable areas. You can even install the combat system in *any* modifyable vehicle, not just planes. :)

Like mine, the Kazenojin combat system works on the same principle and has all the visuals and sound effects.
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Jim Herbst
Registered User
Join date: 22 Feb 2005
Posts: 67
02-24-2005 11:57
Think having other air vehicles in the dogfight event would do able? Im making a Red Alert 2 Kirov Airship that I want to fit with something akin to the Terra combat system.
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
02-24-2005 12:00
From: Jim Herbst
Think having other air vehicles in the dogfight event would do able? Im making a Red Alert 2 Kirov Airship that I want to fit with something akin to the Terra combat system.


yeah, that would be great. My airship is already fitted with the combat system. The problem is that it's *very* slow in the air, so you'd be extremely lucky to hit a fast-moving plane. :)

What I'd like to see is someone creating a gun turret that uses the combat system. (Hey, maybe I'll put one together soon.)
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Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-24-2005 12:20
From: Cubey Terra
I'm not sure what you mean by "restrictive".


Well, for starters the combat system, for all its marvels, isn't mine. I can't modify it to do whatever i want because i don't have access to the source code.
I've spent quite some time making the missiles for the Dolphin behave as well as they do now, and there will be no event without them.
Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-24-2005 12:53
From: Jim Herbst
Think having other air vehicles in the dogfight event would do able? Im making a Red Alert 2 Kirov Airship that I want to fit with something akin to the Terra combat system.


Any air vehicle can enter and compete. If your vehicle already has a weapon, you might have to nerf or boost it to get it on level with the rest.
I know there are at least two larger-than-link-limit zeppelins in SL at the time, and one of them will be attending the event if it is held.
Kayin Zugzwang
A Superior Grouch
Join date: 7 Jun 2004
Posts: 269
02-24-2005 17:42
Oh no -- there WILL be two of them there. :)
Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-24-2005 18:11
From: Kayin Zugzwang
Oh no -- there WILL be two of them there. :)


Cool! This seems promising :)

Correction, then:

I know there are at least two larger-than-link-limit zeppelins in SL at the time, and both of them will be attending the event if it is held. That should set the mood for a proper air-war :)
Taun Patel
Geothermal Madman
Join date: 5 Mar 2004
Posts: 222
02-25-2005 08:30
From: Rhombur Volos
... I know there are at least two larger-than-link-limit zeppelins in SL at the time, and both of them will be attending the event if it is held. That should set the mood for a proper air-war :)


Hehe ... or a proper heart attack for the physics system! :D This sounds really fun! Rausch isn't somewhere I venture often (I don't particularly like being killed and sent home :D), so I have a suggestion for you ... Talk with land owners on the Safe border and ask them to let you set up grand stands so the spectators don't get blown to kingdom come :-) Also, can you set your home/spawn point to Rausch? If not I think that would be an important feature not to overlook. There's nothing worse than being teleported home while mashing the fire button and then taking out innocent bystanders in the Welcome Area!

On that note, what happens to a vehicle when you die? Is there any way to pick up health boosts?

I hope this works out for you!
Kayin Zugzwang
A Superior Grouch
Join date: 7 Jun 2004
Posts: 269
02-25-2005 10:43
I more agree with the experienced dog fighters anyways. Aim to work in the Vehicle Sims.
Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-25-2005 13:04
I'd have to make my own non-rezzing combat system _and_ find a way to make working, target-seeking missiles in it. The mere thought of it makes me flinch.
Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-25-2005 22:36
When it comes to spectating, it's not too hard to make an object and the avatar sitting on it invulnerable. To prevent people from abusing these spectator chairs, one solution would be to have them activate physical boosters and head for a far away sim if the avatar sitting on it is rezzing scripted objects.

What i would like is for as many air vehicles with as different methods of flight and as different weapons as possible to join, adding the variety that only SL can bring.

The easiest, and in my opinion, best way to do this is to let the creators keep the weapons they've already made for their aircraft, all they would have to do is adjust them a bit to make the fights as fair, fun and fast-paced as possible.

For that specific purpose, i've made these missiles i keep mentioning as realistic as the lsl language allowed me, they fly pretty much as you would expect a seeker missile to fly. This of course makes it a whole lot easier to dodge them, but that's part of the point :)
Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-26-2005 12:30
From: Taun Patel
On that note, what happens to a vehicle when you die? Is there any way to pick up health boosts?


Currently there is no way to heal yourself with scripts in damage sims. A while ago you could make healthpacks by using llSetDamage(-100), but this has since been changed. Now, the only way to heal is to wait for the health to slowly crawl its way back up.

Dying while in a vehicle triggers the same events as exiting or teleporting away would.
This enables you to make the vehicle explode and tumble to the ground if the owner is killed :)
Owl Patel
Fish miner.
Join date: 7 Jul 2004
Posts: 2,300
02-26-2005 17:40
Ill donate my XLC! Its already armed, with missles and bombs.
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Jim Herbst
Registered User
Join date: 22 Feb 2005
Posts: 67
02-26-2005 20:49
Im building a carrier aircraft (would carry one or two small planes to a high altitude or give them a rest) such as a zepplin some people are making. but mine is below the 35 prim limit. (I am trying to find a code to link the planes to mounts on my craft) If I could be the official provider of these craft, they could act as a respawn point for the planes, perhaps even an event where there are two teams and they each have to destroy the other's carrier craft. its not a very big vehicle, and if you wish to see it just contact me, I spend most of my time near Abbots aerodome.
Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-26-2005 23:07
Excellent! Naturally, all who contribute to this event will be credited for it.
I've made some code for my own vehicles that should be possible to implement in your own, that prevent the vehicles from leaving the sim in which it was rezzed, and an adaptable rezzer script should be no problem to make if you should need it.

As for what exactly the game goals should be, i'm open for suggestions.
The most tempting alternatives are:

-Team-based skirmishes
-Tournament-style one on one dogfights
-Objective/mission-based team warfare, such as Jim Herbst's carrier combat suggestion

Of course, if the event is limited to one sim, this will also limit these options. Objective-based play usually requires some space, so these are best suited for the vehicle testing area, which means utilizing the combat system(s). With some help from their respective creators, this should work out pretty well, despite the letdown of having to replace my precious weapons (yes, my eyes swell with tears of pride with every missile launch :P ) with someone else's.
That being said, i do find objective-based team combat to be the most fun and rewarding mode in every game i've played yet.
Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
02-27-2005 03:57
Now wouldn't it be cool if we had an avie-driven Real Time Strategy game?

Imagine:

Avie General per team who initiates the builds and decides what gets built. (yeah yeah, I love Zero Hour)
Each Avie General starts with a factory and can build vehicles and has money etc.
When a vehicle is built one of the waiting avies can use it to attack the other side.
etc etc

*HUGE GRIN*
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Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-27-2005 09:44
A resource/economy system would be easy to introduce, but a unit technology tree would require more variation in firepower and weapons than the combat systems could offer.
So we would have to find a nest of sims that allow us to rez.
Kayin Zugzwang
A Superior Grouch
Join date: 7 Jun 2004
Posts: 269
02-27-2005 10:30
Lets not turn this into an RTS.
Leena Khan
Lasting Impressionist
Join date: 21 Apr 2004
Posts: 200
02-27-2005 11:51
From: Cubey Terra
yeah, that would be great. My airship is already fitted with the combat system. The problem is that it's *very* slow in the air, so you'd be extremely lucky to hit a fast-moving plane. :)

What I'd like to see is someone creating a gun turret that uses the combat system. (Hey, maybe I'll put one together soon.)


Already been done :) Though I have to sit on the turret or it doesnt work.
Give me an IM and I'll show you sometime :)
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Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-27-2005 11:55
From: Kayin Zugzwang
Lets not turn this into an RTS.


No worries, as my previous post indicates, the price of making it an rts far outweighs the benefits. Not to mention the fact that, although extremely cool, rts/fps combination games like the Battlezone series failed to draw anywhere near the crowd the publishers had expected.
The games are excellent, and i play BZ2 even today, but the regular player just doesn't seem to be able to appreciate this game. I would expect similar results if we were to try anything like it in SL.
Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
02-27-2005 18:47
Anyways, back to the matter at hand.
This is a more detailed description of what i would need to execute the event:

-Rezzers for the combat aircraft, preferrably touch-activated. The ships being rezzed should contain a timer that checks the current sim corner versus the one registered on rez, to make sure it stays within the sim. This is also a good rule for projectiles and missiles.

-An agreement as to how much damage each shot/missile should deal

-Preferrably three event holders, one within each timezone area: pacific, european and american, each holding updated versions of the objects needed to hold the event.

-A clear set of rules

-Hopefully, some linden cooperation. If not, teleporters on the ground and a platform up high to hold the event on.


The rezzers can be made individually and passed on, or i could make an editable one for you.
The damage thing is up to the people reading this thread. Feedback is appreciated.
As to event holders, i'm in the european timezone but i usually don't logon until past 03:00 SL time, so anyone who frequents SL at a slightly earlier time of day is welcome to join in.

Lindens, if you're reading this, i would love to know if there's any way any of you could spare the time to overview the launch of this event, when it is held :)

Edit: On request from a co-host i would like to add this guideline:
No crazy seeker/destroyer weapons or anything else that makes it too easy to win against your opponent. Keep it even, make it interesting to watch and play.

To set an example, i've just added flare support to the missiles, they can now be distracted by launching countermeasures. Contact me if you would like to implement flares in your vehicle.