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Free ideas for scripting courses.

Catfart Grayson
Registered User
Join date: 16 May 2004
Posts: 264
02-16-2005 10:18
Well my multi session scripting class on creating a flying pet is going well and has shown that there is a market for a class that has an aim of ending with a finished product.

(I'l admit to being inspired by all the part work magazine adverts that appear at this time of year [Week by week you will learn how to build a full size Spitfire, part one contains your first .50 calibre machinegun])

Its also shown that me being on European time is a serious barrier to attendees. So here are a couple of other ideas I had that anyone is welcome to take and develop:

Three projects come to mind, build a gun, build a car and build an aircraft. Start at the beginning, go through the scripts on a line by line basis explaining both the reason you need the code and how the code works. Dont provide the code , let your attendees creat e their own, that way they can adapt as they want, and are more likely to learn what the code is doing and why. Small examples demonstrating key functions are good, especially if your students can adapt them them to create the basic code. Be prepared to have to correct some dodgy code.

In a similar line, what about a "How does it work?" course. Take something like the Linden pop gun, or the basic flight script and once again go through it on a line by line basis explaining how each event and function works and why its needed. The advantage with this one is you dont actually have to develop any code yourself.

Give them homework. Absolutely no reason to, but its fun seeing the reaction when you tell them ("He wants us to write our own brain script?";)

I havnt planned it yet, but its in my mind to do show and tell event afterwards where everyone can show off their new creation.
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Cat
Azazel Czukor
Deep-fried & sanctified
Join date: 30 Jan 2005
Posts: 417
02-16-2005 10:57
Just wanted to pop in and say that Catfart's method of teaching why a script works - why it is set up like it is, various methods of arranging scripts and the pitfalls inherent in each, and then a line-by-line explaination of each script and its variables - has been very helpful to me as I go through his course. He is an excellent scripting teacher :) I would recommend anyone interested in starting their own multi-part project course to take a look at Catfart's teaching layout.

(Catfart, could you possibly drop me the chat notecard from last week's session and the script you were going to start us out with? I froze up before I could save the chat to a notecard, and I didn't get the script you were speaking of. Thanks!)

And I, for one, like the homework. But then I've always been a glutton for punishment.
Alabaster Mendicant
Registered User
Join date: 18 Feb 2005
Posts: 3
02-23-2005 22:56
can anyone IM me if they're teaching a course like this? i would try to come! (i'm totally new here!) i voted for a course on building a gun and a course on building an aircraft... (i wanna build a pet dragon or something)
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
02-24-2005 01:37
I used to teach a gun class. I made people start by examining the pop gun script and then trying to create their own gun.
Jim Herbst
Registered User
Join date: 22 Feb 2005
Posts: 67
02-24-2005 11:59
Im looking for someone to help me code a zepplin vehicle. (I cant find any classes that do aircraft coding)
Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
02-24-2005 20:13
what's a coruse? :confused:

Juskidding, I think that scripting courses would be a great idea, especially for vehicles. Zoom zoom, I want to go go go!