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Wearing Weapons

Jaydin Messmer
Registered User
Join date: 7 May 2007
Posts: 15
05-09-2007 01:12
Can someone please explain to me how the weapons thing works? I have been walking around with a sword on my back and two guns on my legs for the last 4 days and then someone says something about a freind getting banned for them.

I asked a GM and she said I can wear them as long as the area I'm in allows them.

Another GM says I can't use them at all. Well why allow people to sell them in game?

Can anyone clear this up for me?
Mandy Carbenell
Recent Item
Join date: 27 Dec 2006
Posts: 847
05-09-2007 01:26
Some areas allow weapons as long as they're holstered. Other areas are so called damage ereas...meaning you can fight there and the guns do actual damage. Usually these are RP areas like Midian, Toxia and lots more. Outside those areas it's basically up to land owners/club managers etc. to enforce rules about carrying weapons.

Just don't assume you can walk in everywhere carrying guns. When in doubt..ask first.

Mandy C
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
05-09-2007 04:34
Not all weapons are equal.. most are 'decorative'.. only scripted weapons actually do anything.... I used to get told to remove my hip knife.... My hair would cause more fright damage than that knife.. I wore it because of the detailed craftwork that had gone into it.. and it has no scripts.. but clubs/places make their rules... you wanna live here.. you abide by the rules...

Your World.. Your Imagination... Their Land.. Their Rules lol...

I was banned from a club for wearing an anti-push sheild.. mainly because the little boys that fequent the club, didn't like any 'outsider' saying Hi to 'their females' and would push me off the floor and out the door.... I guess they also urinate in the corners of the club as well....:eek:

I think I also hold the record for the quickest ban in SL history.... I walked into a clubs grand openning.. in the middle of a heated argument between a Scottish and Irish guy (true story)... I only said 3 things within 4 minutes.. 1) Hi... 2) I'm English... 3) Noooo.. when a Scottish Guy is presented with an arse he would NEVER kick it, he would always stoop down and pleasure himself...... POOF.. banned for life LOL

The club lasted 2 more hours and then closed for good. I guess the Scottish owner didn't make a good host..
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-09-2007 08:37
Unfortunately, it isn't possible for most people to tell at a glance if a "weapon" is truly decorative or really dangerous. A lot of land owners don't like to take a chance at their club or home becoming someone's bloodbath, so they ban anyone who won't disarm.

Try walking into a state capitol building in RL wearing a realistic toy gun in a normal holster, and see how warm your reception is. *smirk*

Use common sense. If you're in an area that is doing historical roleplay, and wearing knives and swords just for show is considered normal, then feel free to wear them. It's just fine to wear a sword at a Renaissance Faire, if you keep it in the sheath. But you wouldn't think of walking into Wal-Mart with a broadsword on your belt, would you?

Best bet, ask the host/neighbors if it is OK before wearing or in any way using weapons in SL. Because in quite a few areas, it is NOT OK to wear or use them.
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Pumpkin Cookie
Custom Photographer
Join date: 5 Mar 2006
Posts: 108
armed
05-09-2007 10:53
one thing also is hit alt control t an you can see if some one has it outa of hoslter or armed if its red in your hand some people dont mind if your in there area with a gun but dont have it armed
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Jaydin Messmer
Registered User
Join date: 7 May 2007
Posts: 15
05-09-2007 13:19
Oh cool. Thanks for the info everyone! I find it kind of weird that 90% of the people in the game walk around with next to nothing on and I can't wear my weapons that don't even work into most places. Real MMORPG's like Vanguard, World of Warcraft, Lord of the Rights Online allow you to wear your weapon anywhere you go.

I think a naked man running around with his penis out is a much worse weapon! hehe
Doubledown Tandino
ADULT on the Mainland!
Join date: 9 Mar 2006
Posts: 1,020
05-09-2007 13:56
It's mainly just that at some places, there are hired security working. Their role is to keep the peace and uphold the rules. Basically, they are there to keep a standard of whats expected without exceptions.... sure, wearing decorative weapons isn't a problem, but parcels have rules.... and plus, security guards need something to do. It's best to just go along with the roleplay of the location instead of trying to argue to keep your weapons on.
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Ranya Palmer
*Smoking Ace*
Join date: 21 Apr 2007
Posts: 46
05-23-2007 13:31
it is sometimes too much trouble to keep removing and attaching my guns
but i do follow the rules of property/land owners.

the thing that is killing me is that more and more places are banning
weapons left and right and is taking it to seriously, i think most people need to
lighten up and at least allow us to freely wear our guns around without to many
restrictions.

oh and please don't tell me that "if its that much trouble then maybe you shouldn't
wear them at all!" i have heard it already and it don't make sense, this is second life
the world of virtual opportunity, alot of people in SL would at least like to fully complete
the look of our avatars with some weapons(guns, swords and knives ect)

i know everybody don't need to wear weapons everywhere but please stop overreacting
every time you see a weapon strapped to someone, i know that it can sometimes
cause lag and im aware of that and if that was the case then i would have no problem.

most weapons are worn by responsible residents of SL anyways!

most people outfit their avatar with a couple of weapons only to make a fashion
statement and "show-off" a little, we only wear our weapons to achieve a certain
look for our SL alter ego.

SL Factoid: most griefters are not going to wear weapons,
they will just rez them from the inventory straight into their hands and start shooting
but most weapons depend on build-enabled and/or script enabled land to work.

oh and one other thing, please stop trying to prove a point trying to compare SL to RL
because these are two different worlds and we all know not to"walk into a
state capitol building with a realistic toy gun" or "walk into wal-mart with
a big knife or sword strapped to our belts" so please stop the nonsense.
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
05-23-2007 15:19
I always laugh when someone talks about removing weapons. Like Ranya said you don't need to wear a weapon to do damage. I rose can be scripted to fire a nuclear missile :)
But it's an impression that people want to maintain. Just as wearing a weapon that don't work means something to you, not showing weapons means something to people too. It's more of a statement of philosophy.
Subversive Vavoom
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Join date: 30 Mar 2006
Posts: 160
all bouncers
05-24-2007 11:54
All SL "bouncers" should be equipped with either the power or gadgetry to detect running scripts at their clubs (yes i know scripts are often purposely misnamed) so that these innocuous weapons could be enjoyed by all. And what about behavior? I've been in a club for over 30 mins sporting a blaster, laughing and being nice to all, to get told to disarm without any regard to my character. When i explained it's importance to my 'look', i was met with the typical response. If i'd been of any mind to grief, wouldn't i have already? and would a griefer take the time to explain their look? Yes, yes, one bad apple... I just wish more people would script silly things like earrings and high heels as weapons so that there really would be no bias towards the real looking ones. Don't they know there's a teddy bear nuker?
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
05-24-2007 13:00
From: Subversive Vavoom
... Don't they know there's a teddy bear nuker?

I have to get me one of those!
Hydra Zenovka
Font of Wisdom
Join date: 13 Mar 2007
Posts: 97
05-24-2007 13:13
Yes there is some disconnect between actual use in SL and RL as far as weapons are concerned. Lots of security "drones" either do not recognize them as being strictly symbolic or their boss has dictated the rules that must be obeyed.
The more immerssed (longer lived) residents probably won't mind you walking around with a weapon displayed. The less savvy user may take it as a symbol of imminent trouble.
Ranya Palmer
*Smoking Ace*
Join date: 21 Apr 2007
Posts: 46
05-24-2007 18:34
and heres another question i have.

isn't it possible to turn off scrips per parcel and the only scripted
objects that can run are the ones owned by the parcel owner?

if this is the case then why don't they just turn scripts off?

most areas have already disabled build and scripts.
(witch any weapon needs enabled for them to work at all)

ok so maybe i can cut back on the weapons fashion a little, but to be honest
most of the guns i wear are my own creations anyways and i just be showing
off my artwork.
Serenarra Trilling
Registered User
Join date: 14 Oct 2006
Posts: 246
05-25-2007 03:50
The problem with turning off scripts is that it turns off ALL scripts.

For a club this means you can't dance. That's what you DO in most clubs.

It also irritates the heck out of a lot of people who wear AOs. I know I hate it when my nice, smooth walk gets turned into the ugly default duck walk. It doesn't stop ME from shopping (I'm not so vain that I can't stand it for a little while), but you might lose some customers if you turn off scripts.

It also means you can't display anything with a script running. Kind of defeats the purpose of some stores.

It's not a good solution in a lot of places.
Ishii Ishii
Registered User
Join date: 30 Jan 2007
Posts: 35
Weapons in SL are miserable.
05-28-2007 08:54
SL weapons are miserable. If you're playing SL for combat, you're missing a perfectly good opportunity to play an FPS that's cheaper and more fun.

I have an M4A2 from Black Ops. Black Ops weapons are suggested for use in most combat sims by the sims themselves. This thing cost me 3,500L. Come to find out, even though most combat sims specifically suggest Black Ops, there is only one type of ammo (out of many, many options) that I can use without getting banned.

Awesome.

It is a cool RP toy though, so that's fun. But in terms of actually using a weapon's full capabilities, you'd better buy an in-home firing range AND live on a sim where weapons are allowed. In one of my homes, I can't even use a weapon because of the covenant.

What's more, the lag that weapons create make combat miserable anyway. If you're used to playing Counterstrike, Battlefield or Ghost Recon, SL combat really, really sucks.

II
Winter Phoenix
Voyager of Experiences
Join date: 15 Nov 2004
Posts: 683
Where weapons are not allowed, its good to carry weapons.
06-04-2007 20:11
Im armed in some form or another all the time. Its just my style. My weapons are holstered/sheathed. I dont walk around with a rocket launcher in my hands. I dont make threats. Even tho I have sawed off pistol grip ROAD WARRIOR shotguns strapped to my thighs, nobodies bothered me yet. The most powerful weapon I have is invisible, so hassling someone for wearing a weapon is pointless. If your talking about wearing your sidearms to church, the congregation may not appreciate it, but god wont mind.
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
Defence is more useful than offence
06-25-2007 07:43
Weapon bans for reasons of roleplay are quite a normal part of community mores (an implied expression of submissiveness to venue proprieters and their armed guards), but they don't really help beyond that.

Since you can't ban scripts without losing most of SL's functionality, the focus on banning weapons is entirely misguided. It simply can't work. The only people affected by a ban on weapons are the socially responsible kind who wouldn't use them anyway, as the other kind will still possess them regardless, in disguise.

Instead of this preocupation with weapons of offence which is really just an import from First Life, SL is better served by focussing on defence, which boils down to better information gathering (eg. identifying the source of abuse immediately) and personal protection (eg. not being susceptible to caging or pushing etc). A thick skin helps too. ;)

Venue operators are in general perfectly able to deal with griefers once identified, they don't need extra firepower. But extra diagnosis always helps, and being immune to some of the common abuses never hurts.

Morg.
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
06-25-2007 10:23
From: AWM Mars
I was banned from a club for wearing an anti-push sheild.. mainly because the little boys that fequent the club, didn't like any 'outsider' saying Hi to 'their females' and would push me off the floor and out the door.... I guess they also urinate in the corners of the club as well....:eek:

I think I also hold the record for the quickest ban in SL history.... I walked into a clubs grand openning.. in the middle of a heated argument between a Scottish and Irish guy (true story)... I only said 3 things within 4 minutes.. 1) Hi... 2) I'm English... 3) Noooo.. when a Scottish Guy is presented with an arse he would NEVER kick it, he would always stoop down and pleasure himself...... POOF.. banned for life LOL

The club lasted 2 more hours and then closed for good. I guess the Scottish owner didn't make a good host..


OMG that's pants wetting quality. ROFL.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
06-25-2007 10:32
From: Ranya Palmer
and heres another question i have.

isn't it possible to turn off scrips per parcel and the only scripted
objects that can run are the ones owned by the parcel owner?

if this is the case then why don't they just turn scripts off?

most areas have already disabled build and scripts.
(witch any weapon needs enabled for them to work at all)

ok so maybe i can cut back on the weapons fashion a little, but to be honest
most of the guns i wear are my own creations anyways and i just be showing
off my artwork.



It's possible to turn off scripts, though as a previous poster noted, that turns off *most* scripts, innocuous or not.

Besides that, I have a gadget that's not a weapon but can be inappropriately used as a weapon that will throw people across the sim, in no-push areas, that works in every no-script area I've tried it in. It is very similar to an AO, with the exception that it uses llMoveToTarget() to provide absolutely immense push power on your avatar. Essentially, I can body-slam someone into next week, and no "bouncer" can tell I'm wearing it.

And still, I occasionally have people request that I remove my swords, which are essentially harmless in a no-damage area against anyone that doesn't use a compatible weapon <smirk/>.

I love that we can now right-click an avatar's attachments and select the "Inspect" option to see the attachment's name and creator, which can go a long way toward determining whether someone is wearing a decorative item or a potential griefer weapon, but I really wish that sim admins also had the ability to tell what scripts people are running without them sitting on something first.

.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
06-25-2007 10:38
From: Doubledown Tandino
... It's best to just go along with the roleplay of the location instead of trying to argue to keep your weapons on.


I agree in principle, though I'd like to add that I haven't seen a place yet that's interesting enough to motivate me to remove my weapons rather than just leave, that has actually asked me to. Most of the really cool places I've been to have admins that ban on behavior rather than appearance :)
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Ranya Palmer
*Smoking Ace*
Join date: 21 Apr 2007
Posts: 46
06-26-2007 02:37
From: RobbyRacoon Olmstead

I love that we can now right-click an avatar's attachments and select the "Inspect" option to see the attachment's name and creator, which can go a long way toward determining whether someone is wearing a decorative item or a potential griefer weapon, but I really wish that sim admins also had the ability to tell what scripts people are running without them sitting on something first.


i also wish that there was a such thing that would tell what scripts are running cuz i miss
wearing my guns around cuz it seems that every other place i go has a zero tolerance on weapons of any kind and i wish LL would be so kind to provide this type of tool so that most people can stop all of this insanity about "dangerous weapons".

i know that its the griefters that mess things up for the rest of us, but like i said in my first post......... most people wear weapons for "LOOKS ONLY".

plus i dont see how this would help the gun sellers of SL because i would not buy
a gun in SL if i could not show it off. but thats just my opinon.

well that it for my 2 cents.
Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
06-27-2007 04:05
From: Ranya Palmer
i also wish that there was a such thing that would tell what scripts are running
That makes no sense. A script's name need bear no relationship to what it does, and its code is not visible unless it is also copiable, which is rare in SL's product-based economy. And even if it were made visible, what it does is not always obvious except to expert scripters, and sometimes not even then.

Live with it --- SL is based on the premise of unhindered scripting. The problem is a social one anyway, not a technical one. Anti-social morons will always find a way to be annoying whatever you do, that's in the nature of humanity, and banning visible weapons doesn't hinder them.

Morg.
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