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~Need a Clear Texture Please~ |
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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10-17-2005 14:56
I need a clear texture if anyone has one to give or sell. Thanks much!
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~Mewz!~
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Lo Jacobs
Awesome Possum
![]() Join date: 28 May 2004
Posts: 2,734
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10-17-2005 15:12
They're easy to make .....
But here's one. _____________________
http://churchofluxe.com/Luster
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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10-17-2005 15:13
Thank you, I just don't have any kind of art program to make one
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~Mewz!~
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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10-18-2005 01:15
Lo - using man-years of research and advanced technolgies (and some holistic mushrooms) I have made a clear texture that IS ONLY 1 PIXEL BY 1 PIXEL in size - making it a staggering 25 TIMES MORE EFFICIENT than yours.
![]() (although, at L$10 for the upload, it's the most expensive pixel I own!) |
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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10-18-2005 06:54
Lo - using man-years of research and advanced technolgies (and some holistic mushrooms) I have made a clear texture that IS ONLY 1 PIXEL BY 1 PIXEL in size - making it a staggering 25 TIMES MORE EFFICIENT than yours. ![]() (although, at L$10 for the upload, it's the most expensive pixel I own!) Sorry to rain on your parade, but I will be cause I can, hehe. ![]() The good news is that 32 x32 = 1024, which makes your texture upload a real bargain at just under one Linden Dollar per pixel. Basically, you paid L$10 for one pixel and you got 1023 more, absolutely free. What a deal! ![]() _____________________
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
Bertha Horton
Fat w/ Ice Cream
![]() Join date: 19 Sep 2005
Posts: 835
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10-18-2005 15:17
Why are people still uploading clear textures when there are free ones out there?
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Thinkerer Melville
Registered User
Join date: 11 Jul 2005
Posts: 276
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They don't know about the Helping H.A.N.D.
10-18-2005 18:38
Get a card from them. It lists 3 sources of freebies. Yadni's junkyard is a great source of free or nearly free stuff.
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Sparkle Skye
Second Life Resident
![]() Join date: 27 Oct 2004
Posts: 1,016
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10-19-2005 14:09
If anyone needs one im me inworld
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Beauty is in the eye of the Beholder...Always hold Beauty
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Aaron Levy
Medicated Lately?
![]() Join date: 3 Jun 2004
Posts: 2,147
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10-19-2005 14:16
I'm sure there's a transparent texture KEY out there in the public domain, isn't there?
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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10-20-2005 01:59
I'm sure there's a transparent texture KEY out there in the public domain, isn't there? For the scripterati: I uploaded a 32x32 (no free pixels - no free radicals - no preservatives - and especially, no colourants) alpha tex with a key of 67e14e25-d4ae-4859-55cc-dd1e07db8d9d Chosen: Are those 1023 free pixels protected by GNU, or am I allowed to resell them for profit? ![]() |
Daz Honey
Fine, Fine Artist
Join date: 27 Jun 2005
Posts: 599
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10-20-2005 02:09
I have an extra special, ultra clean, completely clear texture, far superior to the rest! (that was sarcasm, actually i didn't know about the 32x32 pixels so thanks for the info!!)
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All children are artists. The problem is how to remain an artist once he grows up. - Pablo Picasso
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Alaska Metropolitan
Fashion Addict
![]() Join date: 5 Jun 2005
Posts: 259
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10-21-2005 18:00
Isn't there a transparent texture in the Library?
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Ushuaia Tokugawa
Nobody of Consequence
![]() Join date: 22 Mar 2005
Posts: 268
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10-21-2005 18:52
Why force everybody's clients to load all of these independently uploaded fully transparent textures when you can set the transparency to 100% via LSL?
I generally leave every face that's going to be fully transparent textured with the Blank texture. Then I drag this script to the prim: CODE
Then I shift-select each face that's not going to be transparent with the Select Texture radio button selected and change the Transparency (%) back to zero for just those faces. (It may be useful to have View->Highlight Transparent checked so you can easily find the faces of the fully transparent prim.) _____________________
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Lo Jacobs
Awesome Possum
![]() Join date: 28 May 2004
Posts: 2,734
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10-21-2005 19:21
Why force everybody's clients to load all of these independently uploaded fully transparent textures when you can set the transparency to 100% via LSL? I thought scripted objects caused more lag. No? _____________________
http://churchofluxe.com/Luster
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Ushuaia Tokugawa
Nobody of Consequence
![]() Join date: 22 Mar 2005
Posts: 268
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10-21-2005 19:23
I thought scripted objects caused more lag. No? Good thing I included this line: llRemoveInventory(llGetScriptName()); which removes the script directly after the transparency is set ![]() _____________________
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Lo Jacobs
Awesome Possum
![]() Join date: 28 May 2004
Posts: 2,734
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10-21-2005 19:34
Good thing I included this line: llRemoveInventory(llGetScriptName()); which removes the script directly after the transparency is set ![]() Oh ok, I don't know anything about scripting. _____________________
http://churchofluxe.com/Luster
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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10-21-2005 19:35
http://secondlife.com/badgeo/wakka.php?wakka=ClientAssetKeys
you will not find a 100% alpha texture key in that list. altho use these when you can becuase they are already downloaded on every single client that connects. |