Creating an Oily/glossy Effect
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
08-31-2007 17:33
Ive been seeing skins and clothing layers that give ones avatar an oily effect. Some look like white lines drawn on, others look incredibly realistic. I wanted to implement the glossy look with a product I sell, what is the best way to go about creating this? Here is a photo I found in the Gallery forum of really good oil/gloss effect: http://forums.secondlife.com/attachment.php?attachmentid=34379&stc=1I`d appreciate anyone willing to give me tips on the best way to go about creating this, realistic looking as seen in the photo. Thanks!
_____________________
a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
|
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
|
08-31-2007 18:22
Simple and fast way to go about it would be "Plastic Wrap" photoshop filter, used on selection that matches shape of item/area you are trying to make look glossy.
|
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
|
Search these forums...
09-01-2007 08:57
There have been lots of previous discussions of this and similar topics, such as rubber, leather, and shiny metal. Search and read.
A lot of it comes down to artistic illusion. For example, the picture you posted might only look good at night. In full sun, it *should* look different, but if the shine is painted on as part of the tattoo, it will look just the same...see?
For that matter, maybe the picture was post processed. Another possibility is that your computer has shiny turned on or off.
All in all, it is a very complicated topic. One more point, whatever Shosen Few says, believe it...
lee
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
09-01-2007 14:15
From: Joannah Cramer Simple and fast way to go about it would be "Plastic Wrap" photoshop filter, used on selection that matches shape of item/area you are trying to make look glossy. Thanks, I didn`t think of that one  I`ll give it a try.
_____________________
a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
09-01-2007 14:17
From: Lee Ponzu There have been lots of previous discussions of this and similar topics, such as rubber, leather, and shiny metal. Search and read.
A lot of it comes down to artistic illusion. For example, the picture you posted might only look good at night. In full sun, it *should* look different, but if the shine is painted on as part of the tattoo, it will look just the same...see?
For that matter, maybe the picture was post processed. Another possibility is that your computer has shiny turned on or off.
All in all, it is a very complicated topic. One more point, whatever Shosen Few says, believe it...
lee Believe it or not, I did search before posting this. The term "oil" brings up nothing, and the term "oily skin" brings up 5 threads, none of which are in the texturing tips or geared toward learning how to make it.
_____________________
a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
|
Cal Prefect
Dark Avenger
Join date: 5 Jan 2005
Posts: 160
|
09-02-2007 14:41
|
Annyka Bekkers
Registered User
Join date: 25 Jun 2007
Posts: 98
|
09-04-2007 11:14
I was going to write out a mini tutorial, but this one explains it so much better than I ever could The entire tutorial can be found here: http://itchstudios.com/psg/art_tut.htm
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
09-04-2007 20:28
Thanks man, the glass tutorial looks like it might be a winner
_____________________
a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
|
Cal Prefect
Dark Avenger
Join date: 5 Jan 2005
Posts: 160
|
09-05-2007 18:03
you're most welcome, glad it was of use  And sorry about all the typos, my keyboard is acting up real bad lately... Cheers 
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
09-06-2007 18:06
Nothing is working for me.
Basically im trying to create the oily effect on a transparent layer that I can hide and show in photoshop as needed. I understand how to do this stuff ontop of a background, but how the heck do I do like the plastic wrap effect with a transparent background??
Id be willing to pay someone to teach me how to do this, just not via paypal as I had to revert from business to basic account for awhile.
_____________________
a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
|
Chocolata Oxberger
Registered User
Join date: 10 Apr 2006
Posts: 51
|
09-06-2007 20:09
Jesse, You could always use a base layer and do the plastic wrap, then take that texture - create an alpha and keep only the parts you need.
|
Annyka Bekkers
Registered User
Join date: 25 Jun 2007
Posts: 98
|
09-06-2007 23:51
Youre probably going to have to paint it yourself if you want it to look right. Procedural techniques might give you a decent result but you cant control the effect. You can do this on a 50% gray layer set to Overlay mode with the dodge and burn tools, or just use the airbrush and paint in white on a transparent layer.
What makes a texture look glossy or shiny, is the brightness and falloff of the highlights. So on a dull texture, the highlights will look subtle and the transitions from light to dark will be soft and gradual. The glossier the texture, the brighter and sharper the highlight. That's what the picture I posted tries to show.
So place the highlights where you would normally place them on a dull texture, but make them whiter, smaller and sharper and your texture will look glossy.
|
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
|
09-07-2007 18:15
From: Jesseaitui Petion Basically im trying to create the oily effect on a transparent layer that I can hide and show in photoshop as needed. I understand how to do this stuff ontop of a background, but how the heck do I do like the plastic wrap effect with a transparent background?? 1. Duplicate your background layer* 2. Run the plastic wrap effect on this clone. 3. Set the mode of resulting layer to "Difference" 4. Use "Copy Merged" command to capture that difference between layer with wrap and layer without it. 5. Paste captured difference into new image or layer. You can now discard other layers, the one you just created is what you're after -- when set to "Linear Dodge" or "Color Dodge" mode, this layer will apply plastic wrap effect to whatever happens to be underneath. *) Note you might want to desaturate your original image to greyscale before this step. Running plastic wrap on image with colours will result in some colours remaining after step 3 which --unless you are after irridescent effect-- can be undesirable. Also, having the background layer is necessary --and temporary-- step just to give plastic wrap something to work with... since you are doing tattoos, i figure texture of 'clean' AV skin could be good starting point.
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
09-07-2007 18:45
Damn, I didn`t realize there were more replies so I posted for help somewhere else.
Thanks all! I will try this. Hooray.
Also by reading this I realized a "DUH!" mistake I had made: Instead of coloring the shine WHITE in the alpha channel, I had it colored to grey which made for the white 'shine' look to be see through and off colored in world. *Feels like an idiot*
_____________________
a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
|
Yue Oconnell
Registered User
Join date: 15 Aug 2007
Posts: 1
|
bout that pic
09-09-2007 19:46
It is post-processed any good photoshop user should be able to recognize that the creator took a picture of their avatar and placed it within another scene.
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
lol
09-09-2007 20:22
From: Yue Oconnell It is post-processed any good photoshop user should be able to recognize that the creator took a picture of their avatar and placed it within another scene. Oh lord. Yes he took his avi and put in a background and also used some brushes. However, the oily skin is *not* photoshopped.
_____________________
a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
|
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
|
09-09-2007 21:41
Thanks all who shared their tutorials, especially Annyka. This topic deserves bump. It will help me improve my texturing projects I am having. I loved the area on perspective, especially the boob monster and skin tones.
|
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
|
09-14-2007 20:08
I am not a fan of some of those oily skins because they really DO look like they are wrapped in plastic. I remember seeing it the first time and I was like, ugh! It's just not subtle enough.
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
09-14-2007 20:09
haha, yeah some are hideous. I`m not a fan of them myself.
_____________________
a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
|
Brandi Lane
Registered User
Join date: 2 Apr 2007
Posts: 157
|
09-17-2007 09:30
From: Annyka Bekkers Youre probably going to have to paint it yourself if you want it to look right. Procedural techniques might give you a decent result but you cant control the effect. You can do this on a 50% gray layer set to Overlay mode with the dodge and burn tools, or just use the airbrush and paint in white on a transparent layer. What makes a texture look glossy or shiny, is the brightness and falloff of the highlights. So on a dull texture, the highlights will look subtle and the transitions from light to dark will be soft and gradual. The glossier the texture, the brighter and sharper the highlight. That's what the picture I posted tries to show. So place the highlights where you would normally place them on a dull texture, but make them whiter, smaller and sharper and your texture will look glossy. OK, based on my recent blender experiences, I can maybe be more specific here. Specular highlighting refers to the the way that light is reflected from a surface. Skin, of course, reflects light very differently than oiled skin. So as a different way to achieve this result, I'm playing around with blender as a way to get the the rendered specular highlights. I am thinking that I can do two blender unwraps, one with an "oiled" specular highlight settings and one without. From there, I should be able to use the technique listed above to get a difference between the two textures and apply that as a layer in my photoshop skin file. That layer will still need to be hand tweaked, but I'm hoping the blender pre-process will give me a great reference to work on the other parts from.
|