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alignment textures

Riki Wise
Registered User
Join date: 7 Feb 2007
Posts: 19
08-08-2007 04:08
hello,
how can I make the texture on 2 diffrent prims, align ?
Meni Kaiousei
knowledgebase junkie
Join date: 6 Nov 2006
Posts: 162
08-08-2007 04:21
From: Riki Wise
hello,
how can I make the texture on 2 diffrent prims, align ?


In the texture tab of the edit menu you can change the offset, scaling and rotation of the texture.

Meni.
Riki Wise
Registered User
Join date: 7 Feb 2007
Posts: 19
08-08-2007 07:07
From: Meni Kaiousei
In the texture tab of the edit menu you can change the offset, scaling and rotation of the texture.

Meni.


ty, but it's not what i ment
i got 2 primes and i want the texture on them to look like one (seamless)
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
08-08-2007 07:09
There's no automatic way to do that, but try using the repeats per meter setting rather than the tiling settings. That will make your texture the same scale on both prims regardless of their relative sizes. You'll then have to use the offset controls to get them the line up with each other.
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
08-08-2007 07:27
Yup.

Make sure the repeats per meter is the same...then you have to manually align them bit by bit, until they line up. It stinks, but this is how it's always been (even with RL 3d apps).

Game engines work differently however...game engines lay down a texture infinitely in space by default...so that when you move a prim through space, the texture stays stationary as the object slides through it. This makes is super easy to line-up textures. (you can choose to freeze textures of course)
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White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
08-08-2007 07:30
If you feel up to it, it is better to "do the maths" for a perfect match than to go by trial-and-error. Using that method I have sometimes arrived at values I wasn't expecting at all, but did look perfect.

I have to admit I have never used the "repeats per meter" approach myself, but I admit that might have been more easy for some of my builds...
Riki Wise
Registered User
Join date: 7 Feb 2007
Posts: 19
08-08-2007 07:41
ty all
I was hoping there is a trick to make it easy...*sigh*
jlarrym Jua
Registered User
Join date: 13 Oct 2006
Posts: 22
08-08-2007 08:59
Maybe TextureAlign from SLEXCHANGE would do the job for you, if thats the way you want to do it. It cost L$1100.
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
08-08-2007 12:25
EasyTexture (1500L on SLExchange) beats the pants off TextureAlign, as it can handle rotated prims, which TextureAlign can not. I bought it and I love it :)
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Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
08-08-2007 12:38
Ricki

Just reading the posts, you want to make it seamless.

Firstly is the texture seamless is the question you need to know first?

If it is not seamless then you are waisting your time.. It will never look right.

If you still have problems and the posts have not answered your question then IM in world, I can give you a demo, its easier that way than trying to explain.
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
08-08-2007 13:25
If I understand it correctly you are wanting to stretch a texture across say 2 prims, to make it look like one single large texture.

I have done this for large movie screens for streaming audio

If we were able to login I would be able to send you the texture repeats and offset #'s for basic 2 wide 1 high or 2 wide 2 high prims, even did it for odd shaped 3 wide 1 high shape)
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Riki Wise
Registered User
Join date: 7 Feb 2007
Posts: 19
08-08-2007 22:37
From: Darien Caldwell
EasyTexture (1500L on SLExchange) beats the pants off TextureAlign, as it can handle rotated prims, which TextureAlign can not. I bought it and I love it :)


tnx, I will check it out, I am allways looking for the easy way LOL (lazy...)

now, if only sl would work...
Riki Wise
Registered User
Join date: 7 Feb 2007
Posts: 19
08-08-2007 22:39
From: Larrie Lane
Ricki

Just reading the posts, you want to make it seamless.

Firstly is the texture seamless is the question you need to know first?

If it is not seamless then you are waisting your time.. It will never look right.

If you still have problems and the posts have not answered your question then IM in world, I can give you a demo, its easier that way than trying to explain.


some are seamless and some not, I will try to do as suggested with the seamless ones only, ty
Mephisto Brennen
No Copy / Mod / Transfer
Join date: 20 Jul 2006
Posts: 84
08-09-2007 03:41
Sometimes it seems a texture is not seamless it all, and you think "crap, why is this happening to me!"

Making textures seamless you can do even yourself, if you self concider doing this. It's really easy.

I explain quickly this. I work with photoshop, but I think the principals are the same in JASC PsP, I think you can even do it with paint in windows, but dont take my word from it, a friend of mine explained it once but never tested it.

First of, if you work with a cloud layer, the cloud layer is ALWAYS seamless when you create one in photoshop. I discovered that recently when I actually was working on an another gametexture (I also do work for the QUAKE 3 engine) just a nice way to you to know in case you work with such textures and cloud layers.

Okay so you have created a texture or you found a nice one, but you realize it aint seamless. Now open up photoshop and open it.

1) divide the texture in 4 parts. So say it's 256 x 256 (always think in the power of 2) you divide in 4 x 128 so each is a quarter. Put them in oposite directions. So left up, goes botum right, and so on.

2) so you end up now with 4 layers each with a corner, and you will see it's not seamless at all. Now you can do allot of stuff to make it seamless. You can blur, smudge or whatever your heart desires to make it seamless, because if you apply it now when you think it looks good, it will be completely seamless. It's just your imagination that stops you

3) save, load up and apply ... it's how I done it with my rock texture I put down below for you guys :) Feel free to use it :p

If you look carefully you can still see, but really faint the line i blurred over, but if you do like me and put then a cloud layer over it and drop the opicity to about 5% in a luminosity bled mod, you hardly see it. *smile* Happy photoshopping, and hope you use this technique. I know there easier programs you can pick up for making this, such as texture maker (find this at www.texturemaker.com ) but I feel much more happy when I try and do it on my own in photoshop. The texture I made there is handmade. :D
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
08-09-2007 04:03
From: Mephisto Brennen

1) divide the texture in 4 parts. So say it's 256 x 256 (always think in the power of 2) you divide in 4 x 128 so each is a quarter. Put them in oposite directions. So left up, goes botum right, and so on.


It is much easier to use the filter offset to accomplish the four corners....in Photoshop
Mephisto Brennen
No Copy / Mod / Transfer
Join date: 20 Jul 2006
Posts: 84
08-09-2007 06:04
Like i said, there are way more ways, I just do it that way, but there many more ways to actually define the corners.
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
08-09-2007 07:08
I just got done doing a huge mural to hide offending spinning signs from view.

As Meni had originally pointed out, its all about scaling your texture, then offsetting it to align.

quick start up for putting one texture on 4 prims in a square pattern(each prim at 10 x 10)

select all four surfaces to texture at the same time
apply the texture and set scaling to 1 for both directions (x & y) on each prim

you should now see your texture identical on each

go back and edit them...changing the texture repeat to .5 on all of them and then adjust your offset accordingly
I'm guessing offset should be .5 on each (just have the direction of offset be opposite for opposing prims) and you'll have them align without a seam


as far as easy?
It gets easy if you do it enough :-)

I you're interested:
I just got done doing a huge wrap-around mural at the Black Pearl if you want to see. Access to the area may be for guests only but you can still see the mural by standing on the neighboring properties.