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Ill-fitting clothes (moan, moan, whinge, whinge)

Dillon Morenz
Registered User
Join date: 21 May 2006
Posts: 85
06-07-2006 03:16
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
06-07-2006 03:26
The belt sounds like it has a prim in it that's already around 1cm in width, height or depth - that's why you can't shrink it. To be honest, that sounds like bad design on the part of the creator as it means you can't make it any smaller because the system won't allow a prim less than 1cm in width, height or depth. Even upping that size to 1.5cm would mean you could shrink it by a 3rd. There's a trade-off, and you can't always shrink things down as much as you'd like to because of this limit, but it's always a good idea to give people some flexibility in changing the size.

Actually I'm presuming that the item is modifyable, so if you can find the prim or prims that is/are 1cm in size, you could change that one individually to make it a little larger, which would then allow you to shrink the whole thing down a bit.
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Dillon Morenz
Registered User
Join date: 21 May 2006
Posts: 85
06-07-2006 07:22
From: Moopf Murray

Actually I'm presuming that the item is modifyable, so if you can find the prim or prims that is/are 1cm in size, you could change that one individually to make it a little larger, which would then allow you to shrink the whole thing down a bit.


Yes it is modifiable and you're absolutely right. It's loaded with 1cm prims so it cannot be scaled down proportionately. It's also a very delicately aligned eighteen prim item and after unlinking and reducing the band (I would've done this anyway, regardless of your response), I've wrecked the arrangement and it's going to take a long time to make it look anything like it did when bought. Given the time I've spent already, it strikes me I'd have been better off making my own belt.

I did contact the vendor and his first response was LOL, followed by "are you really tiny or something". (Above average male size actually, see my comedy profile picture :D.) To his credit, he's offered to model one around me later. I'll never, ever, buy an item of prim clothing again though unless vendor is in stall and some kind of demonstration can be given. I don't think building knowledge should be a prerequisite for buyers of clothes. (It's a pity 3d avatar models aren't available for demonstrating clothes instead of pictures really.)
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Dillon
Daequix Scarborough
Subtle as a flying brick.
Join date: 10 May 2006
Posts: 86
06-07-2006 07:37
Hi, I had a similar problem and am still fairly new as well...my inventory is full of a rather ill fitting wardrobe and some really nice stuff. Unfortunately I tended to buy and not try on at first because I had this uncanny ability to end up nekkid in the store if I wasn't careful...so I was not really dying to try them on until i could hide after the first few times of mall streaking.

The one thing I would suggest if you find a designer that seems to have it down pat, write down or landmark the store. I can't tell you how many times in my first weeks, i would shop...then not be able to figure out where the heck I found the item so I could get companion pieces or even another pair of jeans.

I'll also drop a landmark for a fantastic store for boots that both my boyfriend and myself have gotten a couple of pairs from and they are along the Doc Marten type style. The seller was also very friendly when I IM'd him, and helpful. They run around $L 250, but both of us felt it was well worth the price.
Maeve Morgan
ZOMG Resmod!
Join date: 2 Apr 2004
Posts: 1,512
06-07-2006 07:53
I have the same problem because my av is a bit on the curvy side, and most designers design for those who prefer the waif look (aka no tits or ass to speak of) and I have discovered in just over 2 years that most good designers will adjust things for you if you just ask. If they won't go the extra little bit for customer service, don't buy from them again
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Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
06-07-2006 08:22
The problem isn't the designers making badly designed prim clothing the problem is allowing for a vast multitude of avatar shapes. A prim skirt made for an average sized avatar is going to fit much differently if your avatar is extremely tall and skinny or if you are really short and robust. It is extremely hard to account for such variances when you are designing something. Most prim based clothing and accessories are modifyable so that they can be adjusted to fit different avatar sizes or they come with instructions saying "this shoe best fits a foot size of 50).

-Jennyfur
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Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
06-07-2006 10:37
Animations are affected by avatar size too, especially interactive ones.

We try to design for an average Avatar. I have made refunds a couple of times based on Avatars which were min/maxed on some sliders.
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Sylfie Minogue
Registered User
Join date: 30 Jun 2005
Posts: 277
06-07-2006 11:00
From: Jennyfur Peregrine
The problem isn't the designers making badly designed prim clothing the problem is allowing for a vast multitude of avatar shapes. A prim skirt made for an average sized avatar is going to fit much differently if your avatar is extremely tall and skinny or if you are really short and robust. It is extremely hard to account for such variances when you are designing something.


I wholehearted agree with Jennyfur's above statement! :)

As a "prim" designer myself, i've had many comments regarding fittings and even took some time away to think about new designs or ways to approach it. In short, there is no easy answer except to possibly IM the designer and see if they could consider helping in making a custom fit "prim" article of clothing which usually involves time and a extra cost for that time needed for the designer.

There are many factors to get the original "intended" look of the item to look the way they do, so stretching them may not always be the answer. :(

Sylfie Minogue
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Dillon Morenz
Registered User
Join date: 21 May 2006
Posts: 85
06-07-2006 11:01
From: Jennyfur Peregrine
The problem isn't the designers making badly designed prim clothing the problem is allowing for a vast multitude of avatar shapes. A prim skirt made for an average sized avatar is going to fit much differently if your avatar is extremely tall and skinny or if you are really short and robust. It is extremely hard to account for such variances when you are designing something. Most prim based clothing and accessories are modifyable so that they can be adjusted to fit different avatar sizes or they come with instructions saying "this shoe best fits a foot size of 50).


As stated in original post, I reduced the foot size slider to the bottom, but my feet still stuck through, hence the need to reposition/enlarge....but this resulted in a skewed ankle prim....hence the need to unlink and rotate...but that screwed up the look of the product. I fail to see how that is not bad design. I have bought a great pair of shoes since...so there are certainly good and bad designers of prim clothing out there. :)

I've got Second Life open in the background atm, and somewhat appropriately, there's a girl at Waterhead being stalked by three linked bangles approx six metres behind her back. She's oblivious. :D
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Dillon
Sylfie Minogue
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Join date: 30 Jun 2005
Posts: 277
06-07-2006 11:24
From: Dillon Morenz
As stated in original post, I reduced the foot size slider to the bottom, but my feet still stuck through, hence the need to reposition/enlarge....but this resulted in a skewed ankle prim....hence the need to unlink and rotate...but that screwed up the look of the product.


Dillion? Are you wearing a provided "shoe base" before wearing the prim shoes? Usually, there are 3 important pieces shown inside the folder in your inventory window.

Shoe base <Looks like a small picture of a shoe>
Left Shoe <Looks like a cube>
Right Shoe <Looks like a cube>

Sylfie Minogue
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
06-07-2006 11:29
Hmmm....I agree with the other builders that adjusting for avatar shape is difficult. The belt should have been made to shrink to "below average" size, but that is a matter of style and on a case-by-case basis from seller to seller.

The shoe, however, can be modified, so there isa solution (or would be if teh shoe was intact) that you can use. At least next time.

This nessitates you obtaining what is refered to as an invis-prim. Not the "clear texutre" but a prim that causes Avatars, regular clothes, and other things to become "invisible" but does not effect other prims. Linking it to your shoe wit it covering any portion of yoru foot taht extends outward would solve the problem. A majority of shoemakers already use this as standard.

It should be noted that with the new use of occlusion rendering in SL that invis-prims can "hide" regular prims now if they completely objstruct the line of sight to said prim. Careful positioning and having a sencond perosn standing by to see from other angles at the smae time is reccommended.

~Jessy
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
06-07-2006 11:53
From: Jennyfur Peregrine
The problem isn't the designers making badly designed prim clothing the problem is allowing for a vast multitude of avatar shapes.


I kind of disagree to be honest. To allow no movement below the delivered size to me seems like bad design. We all know of the multitude of avatar shapes, so the best you can do is provide some movement either way. The belt in this instance didn't provide that. That's not well designed.
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Missy Malaprop
♥Diaper Girl♥
Join date: 28 Oct 2005
Posts: 544
06-07-2006 14:41
From: Moopf Murray
I kind of disagree to be honest. To allow no movement below the delivered size to me seems like bad design. We all know of the multitude of avatar shapes, so the best you can do is provide some movement either way. The belt in this instance didn't provide that. That's not well designed.


there are limitations to designs, if they made pigger parts in the belt, then it wouldnt make the belt look right anymore. There is way too many limitations with Prims on clothes to make them perfect, your best off avoiding prim clothes as much as you can.

Shoes usually work fine, i doubt the shoe was made wrong, but its possible.
Jana Fleming
SL Resident
Join date: 25 Oct 2004
Posts: 319
06-07-2006 15:10
From: Missy Malaprop
there are limitations to designs, if they made pigger parts in the belt, then it wouldnt make the belt look right anymore.


I totally agree with this part of Missy's comment. Just yesterday I refunded someone for a prim skirt outfit I made. Like Maeve, I'm more on the curvy side and even though I try my designs on different shapes, there's no way I could cover them all. Anyway this particular young lady couldn't make the prim fit although it was adjustable in either direction so I had her send her shape to me. Well she was about 1/3 my size both in height and girth. I adjusted the prim skirt but it honestly just didn't look right on her size so I refunded her.

Just like in real life, everything isn't for everyone. Unfortunately, you usually don't find out until you buy it. But I'm hoping my fellow designers will refund you when there isn't any other alternative.
Dillon Morenz
Registered User
Join date: 21 May 2006
Posts: 85
06-07-2006 15:25
From: Sylfie Minogue
Dillion? Are you wearing a provided "shoe base" before wearing the prim shoes?


Yes. :)

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Dillon
Dillon Morenz
Registered User
Join date: 21 May 2006
Posts: 85
06-07-2006 15:44
From: Jessica Elytis
Hmmm....I agree with the other builders that adjusting for avatar shape is difficult. The belt should have been made to shrink to "below average" size....


I gotta tell ya -- and it only just occurred to me to check in Edit > Appearance -- that my hip width slider is set at 60. Isn't that slightly above average? I tend to go for butch but not too butch in appearance terms :D and have rejected lots of male shapes for being too effeminate in their curvy/thin-ness. ;)

Just in case it was missed by anybody, store owner has agreed to model a new belt around my waist...so original issue that caused me to moan is resolved...but I think the point still stands about prim clothing. I'm a reluctant buyer of the stuff from now on -- and I don't mean that as a rebuff to designers. :)
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Dillon
Caliandris Pendragon
Waiting in the light
Join date: 12 Feb 2004
Posts: 643
06-07-2006 16:01
From: Missy Malaprop
there are limitations to designs, if they made pigger parts in the belt, then it wouldnt make the belt look right anymore. There is way too many limitations with Prims on clothes to make them perfect, your best off avoiding prim clothes as much as you can.

Shoes usually work fine, i doubt the shoe was made wrong, but its possible.

I have bought two versions of Doc Martens in world. Both of them are made wrong, because they are made as one piece, and aren't modifiable.

I find it amazing that designers can make a boot in one piece and then sell it, and not realise what the shortcomings are.

There are lots of people making things which are modifiable.
bws Cali
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Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
06-07-2006 16:19
From: Surreal Farber
Animations are affected by avatar size too, especially interactive ones.

We try to design for an average Avatar. I have made refunds a couple of times based on Avatars which were min/maxed on some sliders.


Oh but you can have so much fun .... try out the 666 Vamp Attack in a teeeny avie and hilarity will ensue at you go in for a crotch level bloodletting. Its sexah.
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Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
06-07-2006 16:24
From: Moopf Murray
I kind of disagree to be honest. To allow no movement below the delivered size to me seems like bad design. We all know of the multitude of avatar shapes, so the best you can do is provide some movement either way. The belt in this instance didn't provide that. That's not well designed.


Some body parts are easier to fit and some are not. I haven't had many problems with prim fittings and I own a lot of prim based clothing. The only consistent problems I have are with eyewear, which need to be positioned and occasionally stretched. I have similar problems with neckwear. Belts are hard to fit because there are so many minute variances for that part of the avatar.
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http://slcc2007.wordpress.com/

Deadly Nightshade Design Studio (Indigo 86,61)

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