Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

SL Sound Studio 1.0

Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
12-04-2005 22:36
Ive created a multi-track sound studio in SL, please come try it out.
(I think its the first of its kind in SL.)
It's not done yet but it's playable. :)

Shamrock 47,173


Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
12-04-2005 23:27
Excellent. Sweet digs.

~Ulrika~
_____________________
Chik-chik-chika-ahh
Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
12-05-2005 02:13
Fun!

We need more sound related features (or at least MOD playback) in SL.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-05-2005 02:16
From: Candide LeMay
Fun!

We need more sound related features (or at least MOD playback) in SL.


Yes... the benefits of being able to pitchbend are immeasurable. We can, of course, already do this to a degree with doppler shifting, but it's awkward to move an av away+towards to change the sound.

Fantastico pad, Octal. Your hizzouse just keeps betting BETTAH! :)
_____________________
Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
12-05-2005 02:29
From: Torley Torgeson
Yes... the benefits of being able to pitchbend are immeasurable. We can, of course, already do this to a degree with doppler shifting, but it's awkward to move an av away+towards to change the sound.


actually this is how the studio sound has to be mixed...moving closer/farther from the instruments. (fun with headphones) Not exactly precise but it adds a neat random element to the whole thing. And of course you can always tweak the Prefs->Sound->RolloffFactor to increase/decrease the spatialization. ;)

From: Torley Torgeson
Fantastico pad, Octal. Your hizzouse just keeps betting BETTAH! :)


:::bow::: thanks TT :)
Rikyu Onizuka
Registered User
Join date: 14 Feb 2004
Posts: 1
12-05-2005 08:58
awesome! ;)
Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
12-05-2005 09:13
I keep meaning to drop by. I promise I will do so in the near future.
_____________________
Mimi Coral
Meow
Join date: 22 May 2004
Posts: 257
12-05-2005 09:33
niice :D
_____________________
Cupcakes! By Mimi Coral and Rosemary Galbraith

Le Zoo (72, 163, 22)
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
12-05-2005 12:11
Very funky work Octal! Had fun playing with it earlier. It's a shame that loops are the only way to get tight timing in SL at the moment. Playing with your studio today made me drag out a drum machine I started to put together a while ago - thought I'd try it in my pretty much totally empty sim, hoping that timer events would be more accurate, but working with timer events is still too hit and miss unfortuantely. Oh if only, mind you I've always fancied putting something more freeform together, where tight timing wouldn't exactly matter as much, that could still be quite interesting.
_____________________
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
12-05-2005 13:04
Octal showed me his studio last week.

kickin' rad awesome!
_____________________