Holy Shit an Update that Removes Lag? .... CRAZY!
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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08-23-2006 18:00
Some may disagree, but every since the patch ....well known places that were lagging like crazy are back to pre 1.10 status as far as the lag has gone down tremendously. My store has been so laggy since 1.10 (i have alot of textures and objects) that going to work...felt like...well.. work. Now the FPS is tolerable again. I tested "The Edge" also and saw an FPS increase from last week. GOOD JOB!
And no more "rubberbanding" when crossing Sims.
I was pretty worried that this patch would be another FPS gone, but no.... it resolved alot of issues that alot of folks were complaining about.
Thank you very much Lindens!
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Lost Newcomb
Registered User
Join date: 23 Jun 2006
Posts: 666
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08-23-2006 18:01
I agree with you, I'm getting more FPS with each update. Specially this update was good. (Maybe that's cause I have the new ATI 6.8 drivers which have improved OpenGL).
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I'm the uncontested Ubar of All of Gor, and Knight of SecondLife.
Proper way to greet me : Sir Lost, Ubar Lost, or if your so inclined, Master Newcomb.
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Whimsycallie Pegler
Registered User
Join date: 28 Apr 2006
Posts: 1,003
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08-23-2006 18:06
Ihope so. I can't wait to get home from work and test it out.  The last two weeks have been horrible for me as far as lag goes.
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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08-23-2006 18:12
From: Lost Newcomb I agree with you, I'm getting more FPS with each update. Specially this update was good. (Maybe that's cause I have the new ATI 6.8 drivers which have improved OpenGL). I have one of the most common nVidia cardds out there. You are right about ATI getting with every patch, but this is more than client side improvements....Its actually Sim improvements i clocked em using the built in tools a week ago when I got my new Laptop..... They (highl populated sims) are running 2-3 better than they did before. lol no I don't work for LL, but seriously if we bitch when have a shitty update... then we can and should praise them for a patch that solved alot of problems, right!?
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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08-23-2006 18:21
[scarcastic tone] oh good freakin job LL you increased performance and reduced bugs WTH were you thinking  [/sarcastic tone]
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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08-24-2006 06:00
From: Osgeld Barmy [scarcastic tone] oh good freakin job LL you increased performance and reduced bugs WTH were you thinking  [/sarcastic tone] hehe
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Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
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08-24-2006 06:12
From: Johnny Mann lol no I don't work for LL, but seriously if we bitch when have a shitty update... then we can and should praise them for a patch that solved alot of problems, right!? Right.
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Lord Sullivan
DTC at all times :)
Join date: 15 Dec 2005
Posts: 2,870
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08-24-2006 06:17
From: Osgeld Barmy [scarcastic tone] oh good freakin job LL you increased performance and reduced bugs WTH were you thinking  [/sarcastic tone] Yeah i agree i was expecting a real bad update and u spoilt all the fun  thanks for the improvements tho, keep it up 
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Rebel Hope
Rebel Rebel
Join date: 29 Dec 2004
Posts: 502
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08-24-2006 06:22
I agree...it's a major improvement. I also have to say i reported a bug yesterday and within two hours Beast Linden was all over it. GO LINDENS!
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Rebel Hope Designs Monarch Bay
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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08-24-2006 07:47
Withholding judgement so far, but my initial experience was that some things seemed faster. There is a lot yet to fix, and some nasty bugs relating to not seeing land area in 'about land' and not allowing estate managers to subdivide parcels, but yes, it does seem faster, so far.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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08-24-2006 10:11
I have noticed that flexi prims dont look right when zoomed away from your avatar... they lose substinance.
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squiz Clifton
Disgruntled Second Lifer.
Join date: 1 Jun 2006
Posts: 123
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08-24-2006 12:08
From: Lost Newcomb I agree with you, I'm getting more FPS with each update. Specially this update was good. (Maybe that's cause I have the new ATI 6.8 drivers which have improved OpenGL). Who uses OpenGl anymore ?
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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08-24-2006 12:41
More lag now that before... so I'm, still waiing on an update that lowers it.
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Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
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08-24-2006 12:41
I am happy to report that the horrid lag I have been experiencing is greatly reduced, yay! But, I have to say, this was caused either by the previous update or some other reason because nearly everyone was complaining about it the past two weeks. But I'm grateful it has been fixed, yes, I am. 
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Lost Newcomb
Registered User
Join date: 23 Jun 2006
Posts: 666
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08-24-2006 12:49
From: squiz Clifton Who uses OpenGl anymore ? Some of the best game developers, it's much harder to code in OpenGL, but the results are often better. See recent examples: http://www.prey.com/ (doom based -- Doom3/quake4 etc) Chronicles of Riddick etc. The cool thing about OpenGL is the ease of portability, thus you can easily compile the code to run on a Mac as well as Linux. While DirectX based games are strictly m$ restricted (unless used with an emulator -- purpose defeated). I've been playing prey recently, it's one of the most unique games I've played so far, and definintly one of the most visually advanced.
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I'm the uncontested Ubar of All of Gor, and Knight of SecondLife.
Proper way to greet me : Sir Lost, Ubar Lost, or if your so inclined, Master Newcomb.
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