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SL Version 1.12.0.10 August 18 version now available

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
08-19-2006 13:06
Available from the Download page

From: someone
Release Notes for Second Life 1.12.0(10) August 18, 2006
=====================================
New features:
* New Sell Land interface
** Specify sell price, Sell To resident, and sale of objects all simultaneously
** Residents must specify a specific resident or manually select "Sell to Anyone" before the dialog is completed
** This new interface should greatly reduce accidental land sales
* "Freeze Frame" toggle added to snapshots
** Remove checkbox to restore old snapshot behavior

* Selection effect particles can now be disabled independently (Tools->Show Selection Beam)

Other changes:
* Officers can only assign members to roles they themselves are currently in
* "Bypass FOO Restriction" renamed to "Always allow FOO"
* Renamed to "Assign/Remove Abilities"
* Renamed ability to "Invite people to this group"
* "Edit Land" is now "Edit Terrain"
* "Show in Group List" checked by default
* Owner and Everyone roles cannot be renamed
* Friends list now shows when edit rights are granted
* Temp vehicles are not reclaimed until all passengers unsit
* Altered formula for temp-on-rez limits (generally to be more permissive)
* Improved wording of error message while joining parcels on an estate (parcels must be owned by estate owner)
* Parcel joins and subdivides uncheck the For Sale box
* Reversed positions of "Take Copy" and "Wear" in pie menu
* Icon for push restriction added
* Default attach point is now the right hand
* In-world links to the Forums and Wiki now point to the Knowledge Base and Blogs
* Ban list now disables when a parcel is sold
* Group "Actions" are now group "Abilities"
* Group role list sorted alphabetically
* Clicking in text fields in Edit Tools selects the input position without highlighting the entire field
* Ctrl-F now puts keyboard focus on the Find text box
* Added art for eyedropper
* Covenants are visible to anyone
* "No Fly" is visible in God mode

Bug fixes:
* Fixed script issues caused by a change in dataserver process
* Fixed newly-created script inside object contents starting as fully permissive
* Fixed group members unable to modify group notecards
* Fixed owner Profile button for group-owned objects
* Fixed displayed permissions for group-owned objects
* Fixed several cases where members couldn't modify group information, permissions, scripts, etc.
* Fixed tracking residents via Show on Map
* Fixed default button highlighted while other button selected
* Fixed button states during mouseovers
* Fixed dragging item into object contents
* Fixed a simulator crash with notices
* Fixed persistence of Global Time in Region/Estate
* Fixed an error with object contents' New Script button
* Fixed "Assign Members to Roles" description
* Fixed incoming IMs stealing focus from Abuse and Bug reports
* Fixed a client crash with "Set Scripts Not Running in Selection"
* Fixed texture permissions with "Set to Group" objects
* Fixed alignment of Search window panels
* Improved detection of rapid mouse clicks
* Camera and movement controls do not gain keyboard focus
* Camera and movement controls persist across sessions
* Fixed a client crash while connecting to downed simulator
* Improved appearance of text for group notice attachments
* Fixed a client crash with F1 Help
* Frontmost floater gets Return key only if it has keyboard focus
* Fixed proposals not appearing on proposal list
* Improved appearance of alpha objects in Object Silhouette mode
* Objects with "No Copy" permissions should delete to owner
* Fixed client crash with chat bar and "Kick user from estate"
* Fixed notices failing for large groups
* Corrected appearance of "Create New Notice" button
* Fixed notices incorrectly stating that they had an attachment
* Fixed dates shown in group notices (off by one month)
* Fixed Name and Description highlighting after Return is pressed
* Fixed Z-coordinate in classified ads
* Fixed Create Notice UI remaining open after notice is sent
* "Manipulate group-owned objects" is no longer a requirement to set group-owned objects For Sale
* Fixed LSL XML-RPC for attachments breaking on teleport
* Members' allowed actions are updated when an action is removed
* Fixed returned object continuing to affect sim prim usage
* Number of assigned roles is hidden if zero or one exist
* Fixed color issue in groups UI
* Proposals now close properly after the last member votes
* Crash Reporter remembers its previous settings
* Fixed Group requesting confirmation of no change
* Fixed client crash and asset loss while editing complex objects
* Fixed artifacts in LOD changes
* Dragging past the end of a text field no longer scrolls the text
* Aspect ratio corrects when toggling fullscreen
* Edit menu now has a detach option for skirt layers
* Fixed a cause of slow rezzing of textures and tree details
* Fixed an issue that would prevent simstate autosaves

Linux client fixes:
* No linux client specific fixes in this version


As always, it's better to spend a while there before it gets deployed in the hopes of finding a problem than to wait for many more people to find the problem after deployment.

Also you can try out items and pay for them with worthless preview money, and you can import animations you are working on and see them inworld up close and pay for the upload with worthless preview money.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-19-2006 13:22
"Camera and movement controls do not gain keyboard focus"

Oh goodie! (I think - if this means I will no longer jump when trying to talk after moving the camera.)

coco

P.S. Yay on the snapshots! (I think, if I'm understanding it right.)

P.S. *wonders what a FOO is*
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Chronic Skronski
SL Live Musician
Join date: 23 Jun 2006
Posts: 997
08-19-2006 13:25
From: someone
Owner and Everyone roles cannot be renamed


What? Why not? I have had a lot of fun renaming my role in my own group in the past. This is a shame.

However, there are a lot of bug fixes and features that people have been asking for in this update. I hope everyone who has been screaming that LL does not listen will read this and enjoy a steaming mug of STFU.
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A man without religion is like a fish without a bicycle.
Shyotl Kuhr
Registered User
Join date: 15 Jun 2005
Posts: 105
08-19-2006 13:28
Some nice stuff in there, but the friends list is completley broken, and I have to manually make textures rez by altclicking every.. single.. object.. It's wonderful! Clothing also seems to be screwed up too (as if it ever isn't on the preview grid). I can't wait for wednesday! :p
Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
08-19-2006 13:37
From: Chronic Skronski
However, there are a lot of bug fixes and features that people have been asking for in this update. I hope everyone who has been screaming that LL does not listen will read this and enjoy a steaming mug of STFU.


I'm not going to STFU Chronic, fixing bugs recently introduced rather than long-standing ones is no reason to rejoice. Adding database related features, while welcome, should never have taken this long to deploy in the first place.

We can be happy that progress continues and hope that the new release is as solid as possible, but this in no way deflects complaints about poor frame rate performance, unexplainable prim drift or the myriad of recent complaints filed here that are met with "We're trying to figure it out" responses.
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Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
08-19-2006 13:42
From: someone
* Default attach point is now the right hand


Yay, no more bags on your head. I'm about to embark on rebagging all my items for sale, and one thing I was going to do was this very thing.
Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
08-19-2006 13:45
From: Chronic Skronski
What? Why not? I have had a lot of fun renaming my role in my own group in the past. This is a shame.


It's the name of the ROLE in the group that can not be changed. You can still change the TITLE that role has, ie your 'tag' you have when that group is activated.
Chronic Skronski
SL Live Musician
Join date: 23 Jun 2006
Posts: 997
08-19-2006 14:22
From: Clubside Granville
I'm not going to STFU Chronic, fixing bugs recently introduced rather than long-standing ones is no reason to rejoice. Adding database related features, while welcome, should never have taken this long to deploy in the first place.

We can be happy that progress continues and hope that the new release is as solid as possible, but this in no way deflects complaints about poor frame rate performance, unexplainable prim drift or the myriad of recent complaints filed here that are met with "We're trying to figure it out" responses.

Clubside, your posts have always been well-thought-out. My comment was geared towards the ones who post nothing but "OMG LL fux0red it up an they never Fix anything all they do is mak new feechers that now won wants! FIX IT FIX IT!!111!!one!11" Yes, there are things to complain about - I would be a fool to argue that. However, I am very sick of seeing the posts from people who think all that the staff at LL do all day is play pool and think about ways to piss off the residents.
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A man without religion is like a fish without a bicycle.
Chronic Skronski
SL Live Musician
Join date: 23 Jun 2006
Posts: 997
08-19-2006 14:24
From: Dnel DaSilva
It's the name of the ROLE in the group that can not be changed. You can still change the TITLE that role has, ie your 'tag' you have when that group is activated.

Then my fun shall continue. Thanks! :)
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Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
08-19-2006 14:39
Sorry Chronic, you are absolutely right, there are too many shouts rather than simple posts expressing problems and looking for solutions. While I'd like to wish this was because people were on edge or been around long enough to have abandoned more rational discussion of issues, I doubt that's the case.

Perhaps the the ZOMG posts will be minimized at third party forums, where people won't expect the Lindens to be looking for community reaction at all times. More than likely they will continue, either for the humor or the stress release.
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Todd David
Registered User
Join date: 3 Oct 2005
Posts: 17
08-19-2006 17:47
* Camera and movement controls do not gain keyboard focus
* Camera and movement controls persist across sessions

wooHoo...no more having to click inworld after using the camer.
and does this mean that the controls stay up when we relog?. Kewl!

for Once I'm looking forward to a Wednesday, and getting the
new group controls/funtions to boot. almost like Xmas :)
Lord Sullivan
DTC at all times :)
Join date: 15 Dec 2005
Posts: 2,870
08-19-2006 17:55
From: Cocoanut Koala
"Camera and movement controls do not gain keyboard focus"

Oh goodie! (I think - if this means I will no longer jump when trying to talk after moving the camera.)

coco

P.S. Yay on the snapshots! (I think, if I'm understanding it right.)

P.S. *wonders what a FOO is*


foo
A popular name for a temporary file, function or variable, or an example of same in documentation. Often used with "bar" to create "foobar," which is a variation of FUBAR. FUBAR came out of World War II and means "F***ed Up Beyond All Repair."

HTH ;)
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-19-2006 18:23
TY! (I knew about fubar.)

coco
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Drizzt Naumova
Teh Foxeh DJ
Join date: 9 Oct 2005
Posts: 116
08-19-2006 18:45
From: SuezanneC Baskerville
Default attach point is now the right hand


Goodbye to some famous and memorable moments. Boxhead, you will be missed :(
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
08-19-2006 22:34
From: SuezanneC Baskerville
<<<ALL THAT STUFF YOU SAID>>>

Wow you meen they finally decided to fix stuff? XD
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Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
08-19-2006 22:39
From: Yiffy Yaffle
Wow you meen they finally decided to fix stuff? XD


LOL

They actually always fix stuff although the new SHINEY that is in some updates sometimes overshadows the fixes.

More often what overshadows the fixes in an update is what they break in the update.

I'll hold off my verdict on 1.12 until Thursday, although I am REALLY looking forward to the new group tools.
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
08-19-2006 22:39
* In-world links to the Forums and Wiki now point to the Knowledge Base and Blogs

Boooooo blogs suck... I knew we wouldnt change their minds... -.- LL is hopeless.
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
08-19-2006 22:44
From: Dnel DaSilva
LOL

They actually always fix stuff although the new SHINEY that is in some updates sometimes overshadows the fixes.

More often what overshadows the fixes in an update is what they break in the update.

I'll hold off my verdict on 1.12 until Thursday, although I am REALLY looking forward to the new group tools.

The thing that bothers me is how they somehow find a way to break features that have worked since the early days of SL without even logging info on the changes they made about that particuler thing. Its like this...

Todays update includes
------
* Added more group spaces
* Changed Search back to Find cuz it confused some
* Fixed a issue where you could click on a cube and end up with all of anshe_chungs money (this isn't real :P)
------

Now when that update goes live, and we all download and login we find our friends list deleting people at random and our mouse arrow dragging things out of our inventories without us touching it. Did they even tell us they changed these things? No... :p
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-19-2006 22:48
From: Chronic Skronski
I am very sick of seeing the posts from people who think all that the staff at LL do all day is play pool and think about ways to piss off the residents.


its pinball btw :)
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
08-20-2006 21:51
Sim border crossing is about 5x better than in 1.11, even if you are in a vehicle, so I'm very pleased. I just wish they would fix the script editor so I can get back to work.