Well this is where I want to make my point. After inspecting the items prim by prim I found that each stone had a texture rotating script. 90+ stones in the set. Each sparkle (particle generator script) had an open channel listen script to turn the sparkle on or off. A total of over 100 active updating and listening scripts. 100!!!!!!!!

My over dramatized story has a point. Its very much the responsibilty here of the content creators to take things like this into count. In this case the detail, although very nice, is tiny and required extreme close-up to see. There is no reason why these items would not be as attractive without spinning textures. As a creator take these ideas in to count when creating your items. Every creator will have different issues to deal with So, Im asking to look at your unique designs and apply this theory.
No need to lag the poor girl out with her boyfriends well intended gift.
A few pointers that I use for my jewelry creations:
1) Although some people like the walking strobe light effect, Slow down the sparkle some. Slower particales require less.
2) Listening scripts (BLING ON/OFF) although conenient, are an open channel listening script. Maybe try giving it a channel /5 or something. In my case I use touch on/off. Still active but less a draw.
3) Thanks to LL we now have "Full Bright" try using this instead of light. Its a pain to change everything to full bright trust me with over 250 different jewelry items it took me days.
If anyone has anyother tips, Please post them here. Scriptor that may have a better handle on getting the draw down. We'd love to hear from you.