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P2PT Rocks |
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Adam Zaius
Deus
![]() Join date: 9 Jan 2004
Posts: 1,483
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12-13-2005 12:40
That is all.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-13-2005 12:45
Yup, it's like a great weight has been lifted from our avatars.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
David Golding
SL Innovator
Join date: 2 Nov 2005
Posts: 30
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12-13-2005 12:47
I am free!!! Now I dread getting the "Teleporters Are Full" message at peak times.
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Kyushu Tiger
Registered User
Join date: 12 Nov 2005
Posts: 92
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12-13-2005 12:48
And the frickin Z coordinate works now? Are you kidding me? I live in a condo that's in the air and this is huge for me. No more running downstairs to TP to my place. Wooooooot!
Kyushu |
Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
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12-13-2005 12:56
What happens when you TP to another landmark that is in the sim you're currently in?
Does it go through the whole "Preparing to transport... saving attachments... etc..." or do you immediately arrive? |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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12-13-2005 13:08
No, you just bop. You can bop right through walls, even...
Don't forget to set a landing point on your own land... ![]() |
Tezkat Murakami
Ebil Genius
Join date: 25 Sep 2005
Posts: 12
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12-13-2005 13:10
Does it go through the whole "Preparing to transport... saving attachments... etc..." or do you immediately arrive? The latter--intrasim teleportation is instantaneous, kind of like sit teleportation. It doesn't trigger on_rez events, either. |