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Story of the Travelling Money Chair in SL 1.8

Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-04-2005 23:30
O I had a dream where I was camping in a money chair. But not just any money chair! This was an attachment, with an HUD, in 1.8, and since traffic only counts for like first 5 min. you spend on a parcel o' land... it let me camp for 6 minutes on a parcel and then TPed me off to the next stop.

(There weren't banner ads on the HUD, it was just a handy way of seeing the history of where I have already been, and let me mark places I particularly enjoyed with starmelons.)

All in all I visited 104 locations over the span of several hours, which is a pretty swell way to see the world. It was cozy too, and unlike current money chairs, I was not constricted to a single place. The diversity benefits many.

It was lovely to be skirted from one place to the next, to the next, just really this whirlwind, beautiful, magical tour of Second Life. It kept me awake too, because I couldn't fall asleep without appreciating. I went through many clubs, historical sites, artsy builds, and just things in progress—great things to come, I'm sure, just not yet!

(It got me L$8/10 min., for anyone who's wondering.)






Credits:
Snapzilla for photo hosting
Francis Chung for context-sensitivity
Steller Sunshine and Governor Linden for the "historical site"
Nephilaine & Neil Protagonist for my Travelling Money Chair
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
12-05-2005 00:03
Is it just me, or is Torley HAWT? :D
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Nephilaine Protagonist
PixelSlinger
Join date: 22 Jul 2003
Posts: 1,693
12-05-2005 00:48
HEY! i know that chair!!!! :D

thats a great idea torley <3
ps: the slipper and the ice skate are my favorite parts of that picture. :D
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-05-2005 00:54
Thanxies Weedy and 'Laine.

I would like to thank Heart Wishbringer for the slipper and Moopf Murray for the skate. As the story goes, I had the slippers on and I didn't want them to croak (one side does), and I also wanted to skate at the same time. What better way than to partake in the best of both worlds, froggies across the frozen pond? :)
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-05-2005 01:01
On a sidenote, photos to Snapzilla are going through awfully quickly!

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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
12-05-2005 01:52
It got me L$8/10 min

--------

x 60 = 480L$
x 12 hours = 5760 a day

5760L$ @ todays market price = 22.60 US$ per day for 12 hours of "work"

Which is (drum roll please...) 1.88 US$ per hour.

LOL the poverty level. What a country :D

That's just stupid!

Especialy when you factor in CA laws:

CALIFORNIA

Minimum Wage
(per hour)$6.75

Over 12 (double time) 40

7th day: First 8 hours (time and half)

Over 8 hours (double time)

San Francisco Ordinance (Applicable to employees who work 2 or more hours a week. Rate will not apply to businesses with fewer than 10 employees or non-profits until January 1, 2005.)
02/23/04 $8.50
Indexed rate

Overtime is due after 8 hours per day or 40 hours per week unless an alternative workweek of no more than 4 days of 10 hours was established prior to 7/1/99.

Premium pay on 7th day not required for employee whose total weekly work hours do not exceed 30 and whose total hours in any one work day thereof do not exceed 6, in specific wage and hour orders

:D get a real job
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
12-05-2005 02:02
From: Martin Magpie
:D get a real job


Dare I point out how much time you spent in your presentation for 0 L$?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-05-2005 02:12
Thanx for the calcs, Martin. However, the L$ (or relative lack of it) is not what I'm looking at. Have already done. I chose the number "8" for several reasons, a couple of which are: 1) it looks like infinity turned sideways and 2) its place in Chinese tradition.

I'll explain some more about my lateral thoughtlines........

Since declaring Second Life to be my official religion, I have come to discover new, transcendental joys in this online world.
From the grimly serious to the laugh-out-loud absurdities, it is all enchanting.

I figure I will be duly compensated with watermelons in my Second AfterLife.

In that very first piccie, there is a big begging bowl for alms on my head. One of my precepts for camping in money chairs has been to meditate and contemplate things. It teaches me humility and patience. In becoming a cybermonk, I realize how insatiable I have become for new experiences in this world, and to deny myself exploration while remaining seated in a seat has taught me some valuable lessons.

There are two analogies I am particularly fond of. The first has to do with my greater understanding of the figure of speech, "going through the motions". Reading the page numbers or looking at the edges (as gold-gilded as they may be), as opposed to absorbing oneself in the text and then devouring its richness... soon consuming the book whole. Afterwards, creating a new book based on your memories of a long-forgotten future.

The second has to do with classic videogames in 2D, and the sprites within. How they are flat, but turning them sideways gives us a retro goodness. We are in 3D here, so much as how seats are set up around a sculpture, many diverse opinions arise. However, they are all looking at the same work of art, simply observed from different angles. And in this, I have found continued hope.

I quote, "The eye observes the world, the hand shapes it."

This bears repeating:
  1. embracing contradictions
  2. utilizing the lateral
  3. koans and metanoia
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Piccadilly Metropolitan
Bendy bus
Join date: 2 Dec 2005
Posts: 100
12-05-2005 05:29
The question on everyone's lips ...

IS TORLEY
SERIOUS?

"Official religion" my arse.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-05-2005 05:38
Is it really true that traffic only counts for the first five minutes?

My belief based on the Linden postings was that traffic is only considered if you spend five minutes on a site, but once you've done that, it becomes based on the proportion of your last 24 hours' SL you spent on that site.

In other words, if you spend 5, 10, 20, or 40 minutes at each of 8 locations and then log out, each one gets 1/8'th of a dwell point, but if you had spent all the time at 1, it'd get an entire 1 point. That's why camping chairs work: the longer someone camps, the greater proportion of their SL session they've spent in the chair.
Aurael Neurocam
Will script for food
Join date: 25 Oct 2005
Posts: 267
12-05-2005 10:07
From: Yumi Murakami
Is it really true that traffic only counts for the first five minutes?


From what I read, you're exactly right, Yumi. I think the "5 minute" thing is the most misunderstood aspect of Dwell.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-05-2005 10:19
From: Aurael Neurocam
From what I read, you're exactly right, Yumi. I think the "5 minute" thing is the most misunderstood aspect of Dwell.


If it was possible to park your AV in one land area, log out, then next day log in, stay on for 5 minutes and a bit, and then log out, that'd give the sim owner maximum dwell. And you could code a camping chair that could detect that, except that a) finding out where someone was when they logged in would hammer the dataserver, b) if encouraging people to sit static in chairs for hours on end is antisocial, what on earth can be said about encouraging them to log out, and c) the present system of slow chairs leads to some people coming up and standing around waiting for a chair to get free which is a win-win for the sim owner since they get that person's dwell but don't have to pay them anything.

But, really, this does seem like something that should be changed. It seems unfair that place A should be penalised because I happened to visit place B in the same night.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
12-05-2005 11:11
Quick summary of traffic/dwell:

It takes up to 5 minutes for your presence to register on a parcel, so you have to be there at least 5 minutes to provide any traffic points at all.

After that, the amount of points a parcel gets is equal to the proportion of your online time for that day (9 am to 9 am, game time) spent on that parcel. So if 1/4 of your time online was at parcel A, parcel A gets 25% of your traffic points that day.

But if you were online for less than 5 minutes, even if you spent it all in one locaiton, that plot won't get any of your traffic points.

But 6 minutes in one spot is just as good as 6 hours in one spot, if that's all the time you spend online that day.
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~ (Nonsanity)
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-05-2005 11:24
From: Aurael Neurocam
From what I read, you're exactly right, Yumi. I think the "5 minute" thing is the most misunderstood aspect of Dwell.


It's like the leaf in Forrest Gump getting neglected. That's the way I like to imagine it. :)

Also, keeping in mind the imagery of Forrest sitting on a bench for strenuous amounts of time. The parallel exists.

[url=/16/ff/23421/1.html]Sourced Linden docs in case anyone wants to confirm about the 5-min. thing.[/url]


As for the "official religion" guardian aspect, I'm serious. I owe it to the amazing Resis in the community here. If I was joking I would have used an ;) emoticon. (How does one read the word "yewminyst"?)

All the events leading up to now... a lot more makes sense to me in retrospect. Having explored those avenues, I'm opting for the uncommon answers to help me understand the common things.

I've had this series of dreams... I want to hand the keystones and see who can make sense of those puzzles, and also, to assist my fellow Residents with the trainlines to the side of the mind that often get ignored.

I apologize this if this doesn't make sense... yet. I hope it will in the future. In the meantime I'll mark it with a "2086" and thanx for reading.

I've been doing a lot of looking back at my time in Second Life.

And then looking forward.

If life can be like a box of chocolates, surely, Second Life can be like a crate of watermelons. :D
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-05-2005 14:50
From: Tiger Crossing
Quick summary of traffic/dwell:

It takes up to 5 minutes for your presence to register on a parcel, so you have to be there at least 5 minutes to provide any traffic points at all.

After that, the amount of points a parcel gets is equal to the proportion of your online time for that day (9 am to 9 am, game time) spent on that parcel. So if 1/4 of your time online was at parcel A, parcel A gets 25% of your traffic points that day.

But if you were online for less than 5 minutes, even if you spent it all in one locaiton, that plot won't get any of your traffic points.


IOW, a travelling money chair would be disadvantageous to anyone who placed it. :(
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
12-05-2005 14:57
From: Piccadilly Metropolitan
The question on everyone's lips ...

IS TORLEY
SERIOUS?

"Official religion" my arse.


What does "being serious" have to do with believing it, asks the Discordian?
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Sansarya Caligari
BLEH!
Join date: 25 Apr 2005
Posts: 1,206
12-05-2005 15:10
From: Piccadilly Metropolitan
The question on everyone's lips ...

IS TORLEY
SERIOUS?

"Official religion" my arse.


I'm pretty sure she is. I'm also pretty sure she caused an "epiph" for me :) If she allows it, I'm adopting this as my new sig:
From: Torley Torgeson
Since declaring Second Life to be my official religion, I have come to discover new, transcendental joys in this online world.
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Lisse Livingston
Mentor/Instructor/Greeter
Join date: 16 May 2004
Posts: 1,130
12-05-2005 19:19
From: Martin Magpie
It got me L$8/10 min

x 60 = 480L$
x 12 hours = 5760 a day

5760L$ @ todays market price = 22.60 US$ per day for 12 hours of "work"


Factor of ten out here, Martin. Your figures assumed L$8/minute.

From: someone
:D get a real job


And some people find that hard, if not impossible in today's economic climate. US$2.26 per day for lounging around in a chair is not to be sneezed at. That's a lot of packets of Ramen.
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
12-05-2005 20:17
From: Tiger Crossing
Quick summary of traffic/dwell:

It takes up to 5 minutes for your presence to register on a parcel, so you have to be there at least 5 minutes to provide any traffic points at all.

After that, the amount of points a parcel gets is equal to the proportion of your online time for that day (9 am to 9 am, game time) spent on that parcel. So if 1/4 of your time online was at parcel A, parcel A gets 25% of your traffic points that day.

But if you were online for less than 5 minutes, even if you spent it all in one locaiton, that plot won't get any of your traffic points.

But 6 minutes in one spot is just as good as 6 hours in one spot, if that's all the time you spend online that day.


From: Haney Linden

The total dwell generated by an avatar is the same whether they spend 5 minutes or 24 hours in SL on a particular day.


So no, there's no benefit from from an avatar sitting there for hours on end wich is why if I have a money chair on my land it'll pay you like 25L at most for like 10mins of camping then unseat you. Most places thats 1 hour or more of camping. I win, they win, they just can't abuse the money chair with anti-idle scripts.
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
12-06-2005 01:32
From: Ferran Brodsky
Dare I point out how much time you spent in your presentation for 0 L$?

I was using my free time :D
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
12-06-2005 01:37
From: Lisse Livingston
Factor of ten out here, Martin. Your figures assumed L$8/minute.



And some people find that hard, if not impossible in today's economic climate. US$2.26 per day for lounging around in a chair is not to be sneezed at. That's a lot of packets of Ramen.



Your correct! Reguardless its not even close to min. wage standards. There is no way in hell at those rates anyone can be earning any decent living by parking their arses on those chairs. One can only speculate that these are alt accounts and its just icing on the virtual cake money wise.

Either way I look at it, it seems a waste of time and energy to game the dwell system. Am I to assume that this the artifically dwelled places are popular. Well I don't all I have to do is visit them and find eveyone afk to see that this system is gamed again.

So this brings me to the conclusion that LL is wasting its "valuable rl money" to pay out the develpoment bonuses when in fact they could use that money to hire someone to fix some existing bugs. After all it's just business isn't it?

Mar
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-06-2005 01:44
O, I'm certainly hoping we can look at this a year from now. Things get burned out, toys get broken, but even at civilization's end, we'll still have rocks and sand. After all...

"Like the sands through the hourglass, so are the days of our Second Lives."
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
12-06-2005 02:09
From: Martin Magpie

Either way I look at it, it seems a waste of time and energy to game the dwell system. Am I to assume that this the artifically dwelled places are popular. Well I don't all I have to do is visit them and find eveyone afk to see that this system is gamed again.


I went to a supposedly top nightclub last night, to take a break from wandering aimlessly round looking for pose balls that weren't of a sexual nature.

There were about 30 people there.

Not a word was spoken in 10 minutes that I wandered around, waiting for it to load.

There must be a better way of ranking popularity based on what people think of a place, rather than how long people AFK.

Lewis
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-06-2005 08:00
From: Ron Overdrive
So no, there's no benefit from from an avatar sitting there for hours on end wich is why if I have a money chair on my land it'll pay you like 25L at most for like 10mins of camping then unseat you. Most places thats 1 hour or more of camping. I win, they win, they just can't abuse the money chair with anti-idle scripts.


Only if they actually logged on on your land.

Suppose that they spent 10 minutes somewhere else first, then came to sit in your camping chair:

If they sit for 5 minutes you get 0.3 points (5 minutes out of 15 = 1/3 of their SL session)
If they sit for 10 minutes you get 0.5 points
If they sit for 20 minutes you get 0.6 points
If they sit for 30 minutes you get 0.75 points
If they sit for 40 minutes you get 0.8 points
If they sit for 50 minutes you get 0.83 points
If they sit for 60 minutes you get 0.85 points
If they sit for 70 minutes you get 0.87 points

And so on, gradually tending towards 1. Most camping chair residents I've spoken to do not spend all their time in camping chairs, so the timing is necessary to gradually drive that value towards 1 dwell point - it doesn't sound like much to miss out on 0.1 of a point but remember that's 0.1 point per visitor and look at the traffic figures. (That's the difference between 100000 and 90000 traffic..) Also, there's the bonus of having the chairs occupied for a long time, which encourages others to come by and wait, running up dwell without needing to be paid.

Most of the camping chair users I've seen fall into one of two categories:

a) those who play SL normally then leave their av idle in a camping chair at times where otherwise their PC would be switched off/logged out. Yes, this is why removing the chairs wouldn't necessarily result in more activity. It's also why long delays are necessary: looking at the chart above, suppose they were playing for 50 minutes before they sat in the chair - it's going to take 200 minutes, that's 3 hours, camping to get to the 0.8 point.

b) those who are doing activities for which they have no need to use the SL world interface, such as IMing with friends, and sit in the chairs in the meantime to make a little extra money.

And the typical reasons are that they have no stake in the SL world, or that their stake in the SL world depends on one or two particular people who are absent.