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Do seated avatars lag less than standing ones? |
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SuezanneC Baskerville
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11-25-2005 08:57
My understanding is that avatars when seated no longer involve the simulator in doing as much work processing avatar physics. Does this mean that one can actually tell a difference in some aspect of the system's responsiveness when a large group of avatars is seated as compared to the same avatars standing?
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Cid Jacobs
Theoretical Meteorologist
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11-25-2005 09:00
I would think the lag is about the same, last I checked your avatars bounding box was just added to the object, meaning that everything interacts with it the same as if you are standing still ( you know that weird thing were you can stand in the air if you dont move, yea that thing).
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Travis Lambert
White dog, red collar
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11-25-2005 09:55
Technically, no. Psychologically, yes.
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SuezanneC Baskerville
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11-25-2005 10:05
When you are standing you are physical, and the server has to do physics calculations for your avatar.
When you are sitting on a non-physical object you are non-physical and thus the server doesn't have to do any physics calculations for your avatar. Are these statements above true? _____________________
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Cid Jacobs
Theoretical Meteorologist
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11-25-2005 10:26
When you are standing you are physical, and the server has to do physics calculations for your avatar. When you are sitting on a non-physical object you are non-physical and thus the server doesn't have to do any physics calculations for your avatar. Are these statements above true? Actually, I think when you are standing and not moving you are non physical, hence the statement above about standing on thin air. I believe you only become physical when you move. And you still have to do collisions for non physical objects. _____________________
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nimrod Yaffle
Cavemen are people too...
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11-25-2005 11:13
Actually, I think when you are standing and not moving you are non physical, hence the statement above about standing on thin air. I believe you only become physical when you move. And you still have to do collisions for non physical objects. I think this is right, because when you stand of a platform, then delete it, it's like you're still standing on it. The moment you move, you fall, so it does sound like it enabled physics on you when you move. |
SuezanneC Baskerville
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11-25-2005 11:30
So why are we encouraged to sit when are in groups at a place with theater style seating arangements instead of standing on the seats?
I am SURE that there is suppposed to be some computation benefit from having avatars seated instead of standing around ready to pounce. ABSOLUTELY CERTAIN, in fact. Of course I might well be wrong. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Champie Jack
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11-25-2005 11:48
I think this is right, because when you stand of a platform, then delete it, it's like you're still standing on it. The moment you move, you fall, so it does sound like it enabled physics on you when you move. I don't think this is correct. Rather than a "physical" issue, you have explained an update issue. Do exactly as you describe (stand still) and have someone throw a large physical projectile at you...you will see that you are physical. |
Cid Jacobs
Theoretical Meteorologist
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11-25-2005 11:58
Do exactly as you describe (stand still) and have someone throw a large physical projectile at you...you will see that you are physical. I think you will see that you become physical when a force is exerted on your avatar. _____________________
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Argent Stonecutter
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11-25-2005 12:03
So why are we encouraged to sit when are in groups at a place with theater style seating arangements instead of standing on the seats? But if you're standing idle or away, there should be no difference between that and sitting. |