|
Tsukasa Karuna
Master of all things desu
Join date: 30 Jun 2004
Posts: 370
|
05-23-2006 01:33
This is a poll. Please read the article before voting. Thanks in advance. - Many people seem to complain about the presence of a No Transfer option for object permissions, despite its usefulness. (Lets people copy something as much as they want without giving away or selling the copies, for example). And yet, should you decide to leave SL, or want to make some $, that no transfer can be a pain in the ass. Got a tringo board? Wanna sell it? You're, as we say in the biz, screwed. Anyways, here's my idea. Add an option for "Full Transfer", which can be done with any item (object, clothing, texture, sound, whatever), anytime, anywhere, regardless of its other permissions. Details: *Only the item's owner may initiate a full transfer. *The item is removed from your inventory permanently (even if it is copy allowed), and given to the target person (even if it is no transfer). *The same permissions apply to the new owner as they did to you. *The new owner may full transfer the item at any time. *There cannot exist a "No Full Transfer" permission that would block this. The entire idea is to allow people to sell off their no transfer merchandise without screwing their creators. - Is this a good idea, or a bad idea? Figured i'd ask here before putting it up on the feature vote board  Thanks in advance 
_____________________
".. who as of 5 seconds ago is no longer the deliverator.."
|
|
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
|
05-23-2006 01:41
From: Tsukasa Karuna And yet, should you decide to leave SL, or want to make some $, that no transfer can be a pain in the ass. Got a tringo board? Wanna sell it? You're, as we say in the biz, screwed.
To your mechanics we have to add, "must delete all existing copies rezzed or in inventory" since there can be multiple instances in inventory and in-world. BUT If you're leaving SL or are giving the item as a gift, then your mechanic can be used as a transfer mechnism with no L$ involved. That is, GIVE only. The whole point of no-transfer is the prevention of reselling for any reason. The mechanics as proposed do not address the issue of people making a profit off the resale. So yes you're screwed, as it was intended.
|
|
Tsukasa Karuna
Master of all things desu
Join date: 30 Jun 2004
Posts: 370
|
05-23-2006 01:47
Thanks for pointing that out. Thats just asking for trouble though, since who knows where in the world you have stuff put? Lets try:
*Cannot initiate full transfer unless all instances of copyable items are removed from the world.
The problem with no transfer as it exists now is that its there almost solely linked to No Copy, as a conveniece to the buyer who can buy one item and rez them all over (Lights, curtains, etc.) But say i want to sell the said lights and curtains ONCE AND FOR ALL. My rights to the curtains, as it were. I want to give (or sell) this person the lights with the permissions attached.
Lets bring up the tringo board again. Cost 15k when i bought it, lets say i'm hard up for L$ want to set it out at a yard sale for.. 10k. Person right clicks it, buys it from me for 10k, and the "Owner" as listed in the board's edit page switches over from me to the buyer. I lose all control over that board at that point. The person is then free to take it into their inventory, whatever. Its their board now.
_____________________
".. who as of 5 seconds ago is no longer the deliverator.."
|
|
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
|
05-23-2006 01:53
To address the scalping issue the item will have to remember how much it was sold for and disallow any price above that. It becomes complicated when the item came in a box with other items and was priced at L$1.
The abuse scenario that needs to be addressed is someone buying many copies of the item from a vendor then reselling them at a higher price for a profit.
The No-transfer mechanic addresses this at the cost of preventing disposal sales (at lower or par price to purchase) and gift giving.
|
|
Tsukasa Karuna
Master of all things desu
Join date: 30 Jun 2004
Posts: 370
|
05-23-2006 02:09
Ahhh.. now it gets tricky.
For the server to keep track of everythings original price would take up a hell of a lot of storage space, so i'm pretty sure thats out.
Lets add this to the list of requirements:
*You may only Full Transfer the same object (based on its key) once.
If someone buys many copies of something from a vendor, their inventory just shows multiple pointers to the same hexadecimal key in the asset server. Why not store the key of every item that is full transferred, and disallow doing it more than once? Then, you can sell for whatever you want (or give, its up to you). Theres no valid purpose for anyone to use this feature more than once for the same item, at least, not that i can see.
_____________________
".. who as of 5 seconds ago is no longer the deliverator.."
|