That being said, in SL, there's a lot that gets reacted to, and it's funny as technology advances, we can become more emotional. Kraftwerk once spoke of the man-machine fusion, and contrary to some people's fears, we are using computers to connect, collaborate, and communicate.
I'm fascinated by aesthetics. I notice how some artists on here have a highly unique style, and when you see their works, just like any distinguished offline artist, you know who that is. Sometimes, the key term "highly stylized" comes to mind because that's what it is.
You've probably heard of Star Wars. Did you know that there are different styles of lightsaber combat? Not unlike different schools of Shaolin kung fu, or periods of art through history. I haven't really seen any "named movements" by more than a single individual that've blossomed from SL, but I have seen inspiration and influence that comes from generational knowledge and mentorship.
Today, while poking around Internet, I came across this fantastic article about Videogame Aesthetics. Applied broadly, it's a great read and OMG IT HAS LOTS OF PRETTY PICTURES so you won't be put to sleep. It can, of course, be applied in the broader sense to Second Life. Here are some things (key words) discussed:
- Cartoonyness
- Uncanny Valley
- Darwinia
- Graphical User Interface designs
- Katamari Damacy
- Half-Life 2
- Limited budgets
Cheerio!

P.S. Here's a picture to help your eyes awake. Hosted by Snapzilla.
