10-13-2005 12:00
There's a lot of art here in Second Life. Okeydoke, that's prolly an understatement, and within a technical framework of expanding constraints, there's been all sorts of creative expression. From skins to using prims in an unusual way to simulate cellshading, from using alpha layering bugs to create high-heeled shoes or even dancey spheres to blossoming visions in Burning Life, SL is like a fertile womb for the seed of imagination. And it gets impregnated a lot!

That being said, in SL, there's a lot that gets reacted to, and it's funny as technology advances, we can become more emotional. Kraftwerk once spoke of the man-machine fusion, and contrary to some people's fears, we are using computers to connect, collaborate, and communicate.

I'm fascinated by aesthetics. I notice how some artists on here have a highly unique style, and when you see their works, just like any distinguished offline artist, you know who that is. Sometimes, the key term "highly stylized" comes to mind because that's what it is.

You've probably heard of Star Wars. Did you know that there are different styles of lightsaber combat? Not unlike different schools of Shaolin kung fu, or periods of art through history. I haven't really seen any "named movements" by more than a single individual that've blossomed from SL, but I have seen inspiration and influence that comes from generational knowledge and mentorship.

Today, while poking around Internet, I came across this fantastic article about Videogame Aesthetics. Applied broadly, it's a great read and OMG IT HAS LOTS OF PRETTY PICTURES so you won't be put to sleep. It can, of course, be applied in the broader sense to Second Life. Here are some things (key words) discussed:
  1. Cartoonyness
  2. Uncanny Valley
  3. Darwinia
  4. Graphical User Interface designs
  5. Katamari Damacy
  6. Half-Life 2
  7. Limited budgets
Please give it a read if that grabs you. The article is a greatest hits compilation of some of the graphical things that've been discussed here before—aka "something you may want to see in the future"—both in a general and specific sense, and maybe it will stir up ideas—and even more, for the coming future of Second Life. Come HUDs soon in 1.7 and other options available for us to manifest our minds to one another in this consensus virtual reality, it's worth a hug.

Cheerio! :D


P.S. Here's a picture to help your eyes awake. Hosted by Snapzilla.

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