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Post-release bugginess driving concurrency rates down?

Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-29-2005 17:03
We're seeing the number of concurrent users drop a little on Chromal's excellent population statistics page. I believe this is caused by user's dissatisfaction with SL's post-release instability, so often expressed here in these forums.
I have to say though, the total number of accounts seems to be growing a bit too linearly. Are these numbers real? Who's making all those accounts if there's less people logged on?
Total population has doubled but peak concurrency rates have risen only slightly, seemingly at a similar rate of growth as before.
Are people trying out SL en masse, but not staying? Why?
Is it the steep hardware requirements? Too hard? Not really a game?
How many of those shiny new 30,000 accounts are even being used?
What the heck do we have to do to turn SL into a proper metaverse?
Why can't LL do something to preload some assets into the caching servers, or simply not wipe them with every release?

http://planet0.planet-zero.org/~chromal/slpop/


Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
10-29-2005 17:06
They are playing WoW now :D since it IS a game :D
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-29-2005 17:12
WoW is an RPG. RPGs, especially of the online variety, are a miserable treadmill where you can't really gain anything except weight, and the diseases that come with it. In the end, you will have wasted hours of your life clicking the same god damn mouse button over and over and over again just to add some numbers into a stats panel, with the excuse that you are witnessing beautiful visuals and a shallow, cookie-cutter fantasy story. I can get the latter from BlockBuster or Amazon without having to waste hours of my life clicking the left mouse button.
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
10-29-2005 17:15
Or you enjoy rpg and get some satisfation and fun from it. No sorry no profit with RPG but then again, profit realy isn't the point of playing a game :D

Mar

PS if that is your pitch to get ppl back into sl you really need to work on it LOL
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
10-29-2005 17:31
Everyone needs to start measuring by concurrent users.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-29-2005 17:54
I wasn't talking about monetary gain, but rather intellectual gain. It's ok, I realize most people could live perfectly fine without one. Heck, some people wouldn't mind living as a disembodied brain floating in a vat of goo as long as the wire attached to the part of their brain that says WHEE TEH FUN YAY kept sending electric impulses :rolleyes:
Numa Herbst
SHI-SHAAA!!
Join date: 13 Jun 2005
Posts: 99
10-29-2005 17:59
Some interesting observations and some really good questions there Eggy.

When I got here in June, I was somewhat happy to see that out of 30,000ish users, only about 10% of those were concurrent users. After all, low concurrency in an online environment usually means low lag, right? Now we are creeping towards 75,000 users...and there's still only about 3k on during peak times. What gives?

Judging by the graphs, it appears that more people are signing up for SL, but are staying away in droves. I don't think it's post 1.7 bugginess that's keeping them away, as the population graph was steadily increasing while the max users was still relatively flat even before the patch.

I think that a lot of true new users (not alts for existing avs) are staying away due to the new user experience as it is now. I know when I got here, I stuck around the Welcome Area just long enough to get hit with lag, spam, push weapons, offers to be and/or own a slave, and racial epithets. That is probably not the best 'face' to present to new users, assuming you want to keep them.

I've talked with five people in RL that signed up with SL and didn't make it past the WA before they uninstalled. Their experiences there were so bad, that only one is considering coming back.

Also the fact that there is no real 'game' here has a lot to do with it. Linden Lab promotes SL as a place where you can create your own content. Unfortunately, the vast majority of online gamers don't want that but would rather instead bitch about the lack of content in other worlds provided by Blizzard, SOE, and others.

I'm just thankful that I am not one of those people as I hang out in my skybox, keep to myself, and make stuff.

BTW, I suppose the change in slope on the population graph corresponds to the free account thing? Just curious as that's quite a sharp increase.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
10-29-2005 19:40
I have a question, which is worse

a) LL is fudging the data
b) LL can't measure the data properly (buggy)
c) People are signing up and just leaving
d) People are creating fake accounts to farm the stipend
Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
10-29-2005 20:25
From: blaze Spinnaker
I have a question, which is worse

a) LL is fudging the data
b) LL can't measure the data properly (buggy)
c) People are signing up and just leaving
d) People are creating fake accounts to farm the stipend


I know, I know!!! The answer is E!! all of the above.

Now there is no proof of A or B. D seems kinda silly, not much money to be made, plus the 5 account limit. So it seem it could be C. But maybe people are signing up, but not always on. More of a once in a while thing. There is a trend upwards of more players being on. We seem to be at about the 4000 mark for each day.
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From: Cristiano Midnight
This forum is weird.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
10-29-2005 21:29
a) LL is fudging the data
The data is very uniform. Plus we know they're fuding the transaction data on the same page, so why not the population data?


b) LL can't measure the data properly (buggy)
Right. This is so improbable. LL measures everything perfectly? (how many active scripts do you have again?)


c) People are signing up and just leaving
This is possible. It's free to sign up. Whereas before, if you paid you were likely to play.


d) People are creating fake accounts to farm the stipend
Do we know if LL hits the CC company everytime someone enters in a CC number? CC# generators on the web do exist. And you get, what, 500 L$ when you sign up? That's 2$ per auto-generated cc#. 40K accounts = ~80K USD.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-30-2005 01:24
From: blaze Spinnaker

d) People are creating fake accounts to farm the stipend
Do we know if LL hits the CC company everytime someone enters in a CC number? CC# generators on the web do exist.

They didnt use to, but now they do. A credit card generator was exactly how I got into SL in the first place.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-30-2005 01:31
From: Numa Herbst
Some interesting observations and some really good questions there Eggy.

I think that a lot of true new users (not alts for existing avs) are staying away due to the new user experience as it is now. I know when I got here, I stuck around the Welcome Area just long enough to get hit with lag, spam, push weapons, offers to be and/or own a slave, and racial epithets. That is probably not the best 'face' to present to new users, assuming you want to keep them.

I've talked with five people in RL that signed up with SL and didn't make it past the WA before they uninstalled. Their experiences there were so bad, that only one is considering coming back.

This bears repeating. The new user experience is crap. The Welcome Area needs a permanently stationed Linden who will be very strict about enforcing the rules.
Orientation Island is a dung heap. It's been the same since Beta and has never taught you anything remotely useful. Plus, there need to be less of them so that users can actually meet someone there and hang out. Put some actual content in there. Games. "Stores" with free stuff. Interactive tutorials with flashy visuals. Make them want to STAY in Orientation Island until they are comfortable with how the world works.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
10-30-2005 02:10
From: Eggy Lippmann
WoW is an RPG. RPGs, especially of the online variety, are a miserable treadmill where you can't really gain anything except weight, and the diseases that come with it. In the end, you will have wasted hours of your life clicking the same god damn mouse button over and over and over again just to add some numbers into a stats panel, with the excuse that you are witnessing beautiful visuals and a shallow, cookie-cutter fantasy story. I can get the latter from BlockBuster or Amazon without having to waste hours of my life clicking the left mouse button.

Can I quote you on this? Best. Definition. Ever.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-30-2005 02:27
I like the fact that when I'm on SL, I'm learning real things!

It's so very practical. :)
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
10-30-2005 02:31
From: blaze Spinnaker

Do we know if LL hits the CC company everytime someone enters in a CC number? CC# generators on the web do exist. And you get, what, 500 L$ when you sign up? That's 2$ per auto-generated cc#. 40K accounts = ~80K USD.

... cut into 40 thousand different accounts with transaction fees on each and every of them.
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-30-2005 03:34
From: Jeffrey Gomez
Can I quote you on this? Best. Definition. Ever.

Only if you adress my original post first ;)
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
10-30-2005 05:24
From: Eggy Lippmann
Only if you adress my original post first ;)

Rain check. I have an answer to it that is way, WAY too long for a forum post (!). On the plus side, it'll be linked from my sig once it's done. :p
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Persephone Phoenix
loving laptopvideo2go.com
Join date: 5 Nov 2004
Posts: 1,012
Ouch! that could hurt.
10-31-2005 07:49
I wondered how goons could be back in game seconds after they'd been permabanned. Now I know. I would have otherwise marvelled at a particular griever's vast number of friends to have access to so many credit card numbers. I do hope to heck that LL runs the credit card numbers. ??? (thinks this is worth a hotline to linden maybe?)

From: blaze Spinnaker
a)
Do we know if LL hits the CC company everytime someone enters in a CC number? CC# generators on the web do exist. And you get, what, 500 L$ when you sign up? That's 2$ per auto-generated cc#. 40K accounts = ~80K USD.
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