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Low online user counts and things

Ezequal Torgeson
Geometry God
Join date: 5 Jun 2004
Posts: 93
05-30-2006 10:52
Some one brought up an interesting point that I though I would start a thread over. Observing how *few* people are online. I think one of the mainstay problems with the system is the "mole effect" we are getting from the incapacity to move around efficently.

I dont know how many of you have tried or are capable of it but take your vis and boost it as high as it will go, some where in the vicinity of 512 last i checked. Now look around. Notice anything? Every one is all crammed into small spaces and moving around in world is next to impossible.

Aside from what many belive to be an undesierable state of the economy another serious issue with SL is over densified content. In order to get any where the only confortable/reasonable way to do so is to drectly teleport and/or fly. Interactivity between residents/neighbors is generaly nill in the areas i have been but beyond that the scale of the world seems to be completely off.

One major issue keeping users out is the usability of the system, a stemming charestic from poor performance rates and stiff operating requirements along with poor intersim movement. As said by another user, one fo the biggest reasons users are in SL is to benifit from the economy. What would it take (asumeing this is correct) to make non-financial based interaction the high point of using the SL system.

One thing that comes to mind is how I find my self peeking back into there.com not for the economy or created content of the system, but for the interactability of it. In there i am able to ride around on a hoverboard and race buggies to my hearts content and its FUN to do so. Which brings me to my main point. BEING in SL isnt fun.

Now dont go off ranting "If you dont like it you can leave" or "If you like there so much then stay there". Please dont misunderstand me. I like the social interaction, infact thats one of the mainstay reasons I stay in SL, is becuase I have made several friends. And the capacity to make anything in system is AMAZING. But, this is generaly limited to standing around in system chatting, and anything created that doesnt invole standing there and apreceating it dwindles in the case of operability. Which is quite depressing.

A while agao a friend and I suggested that low density sims be implemented (4 times the ammount of land but same prim count/tier rate and reserve high density sims (what we have right now) for more urban like reigeons, but this was shot down due to "technical limitations" :(

I guess what im trying to say is I think healing the system (making it overal more enjoyable and having more people online at a time) will requre that grand measures will have to be taken to improve overall operability of the system.

Not trying to start any fires. Just observing something thats been resting on my mind for a while. And if you read all that tank you for your interest in "just another" users feelings.
_____________________
"It was a 'yes' or 'no' question but all im getting is 'blah blah blah' :mad: "

"Perfect? No ones perfect ... except fo mee :p "

"I make guns for a living ... you were saying something? :D"

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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
05-30-2006 11:16
I agree, but everything is so different, yet so much alike. If you fly around for about an hour, you'll see things you never knew existed. Also, you'll see things that look the same, and have the same setup. I think people need to maximize the SL building tools to the fullest. Be creative, make some floating structures, do something you can't in RL. If you can't, then just do what you like becuase it doesn't really matter what I think about your building, as long as you like it, that's what matters. :p
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
05-30-2006 11:34
From: Ezequal Torgeson
I dont know how many of you have tried or are capable of it but take your vis and boost it as high as it will go, some where in the vicinity of 512 last i checked. Now look around. Notice anything? Every one is all crammed into small spaces and moving around in world is next to impossible.

Aside from what many belive to be an undesierable state of the economy another serious issue with SL is over densified content. In order to get any where the only confortable/reasonable way to do so is to drectly teleport and/or fly. Interactivity between residents/neighbors is generaly nill in the areas i have been but beyond that the scale of the world seems to be completely off.

First off, the state of SL right now is derivative. For example, the prior existence of dwell payments meant that the business model in SL usually geared itself toward attracting a lot of people. (Still is, but less intensively). Second, it's the nature of people to congregate. In what is essentially a social sim like SL, I'd hate to see people scattered out at 1 or 2 people per sim. That wouldn't be nearly as interactive or as much fun.

The problem with comparison to There is that There has mostly standardized content and the graphics aren't nearly as refined as even SL's Poser-2.0-like avatars (Poser's up to ver. 6 if that gives you an idea). Sure, you're going to get impressive framerates in There. But you'll also get about 10% of the content. We've traded framerate for content, I think. It worked great when there were less than 30,000 subscribers. Now we have over 200,000. The infrastructure is straining under the load, IMO.

The answer here isn't in homogenizing all the sims. I think that would hurt SL. The answer, really, is in LL optimizing the engine even more, ironing out the remaining kinks before they even think about Havok 2 or another major update like we just had. There are still asset server issues. There is now a new problem with chat not being 100% reliable (both IMs and local). There are FPS issues, some of which have been around a while and some of which have cropped up since 1.10. All these things go directly to the most glaring flaws in the SL engine, and to fix them would be a positive step if this community ever hopes the sims will support more than 40 per sim or 5,000 gridwide. If we had WoW's population the grid would be down every day -- just like WoW was for its first week after release.
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Ezequal Torgeson
Geometry God
Join date: 5 Jun 2004
Posts: 93
05-30-2006 11:48
The post was a tad directionless as I have poor comunication skills. I whole heartidly(sp?) agree with you that the soloution is to iron out the current standing system, the problem is I did a poor job putting that into words.
_____________________
"It was a 'yes' or 'no' question but all im getting is 'blah blah blah' :mad: "

"Perfect? No ones perfect ... except fo mee :p "

"I make guns for a living ... you were saying something? :D"

Vote Prop 607:
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Nick Vilas
Registered User
Join date: 3 May 2006
Posts: 16
05-30-2006 12:00
maybe some of it can be attributed to the warmer weather and people not sitting inside?