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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
11-22-2005 12:24
Quoth Andrew Linden:
From: someone
One interesting feature that is not well known is that avatar motions near the cloud layer actually push the fluid, so it is possible to fly in rapid circles and generate a vortex in the sim. The effect is weak and probably needs a jetpack have a noticable effect.


Okay, that's really cool.

Someone should try this. :)
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-22-2005 12:25
Do that after pushing Ctrl-8 six times. Hehehe... the clouds STIRRR! :D
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
11-22-2005 12:32
Hmmmm...isn't there a trailer park sim somewhere.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-22-2005 12:33
From: Krazzora Zaftig
Hmmmm...isn't there a trailer park sim somewhere.


SLeezyWood, yes.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
11-22-2005 16:11
Try sitting on a prim with a spin script in. A La Avatarian Mixer :D
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
11-22-2005 16:28
From: Lordfly Digeridoo
Quoth Andrew Linden:


Okay, that's really cool.

Someone should try this. :)

I've tried to get this effect many many many times throughout my SL. I have yet to get very reliable readings from it. That is probably due to the fact that llWind is so much stronger and more efficent at moving the clouds than a single avatar is. If someone wants to try and arrange a massive "cyclone party", I'll grab my weather sensors!
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
11-22-2005 16:46
Gotta do it in Sleezywood though.
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Charles Fauna
Engineer
Join date: 27 Jun 2004
Posts: 7
11-22-2005 17:14
The effect is very slight, but there. I've made a small grid of prims that indicate the sim's cloud coverage and wind speeds, and built a HUGE particle accelerator (with a diameter slightly smaller than the width of a sim), and had a few people hop in while I checked the graphs.
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
11-22-2005 17:27
From: Charles Fauna
The effect is very slight, but there. I've made a small grid of prims that indicate the sim's cloud coverage and wind speeds, and built a HUGE particle accelerator (with a diameter slightly smaller than the width of a sim), and had a few people hop in while I checked the graphs.

The effect is so small and can not be taken without interferance, the llWind. So i requested the formula from LL in the hotline , hopefully we will hear somthing soon. :)
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
11-24-2005 13:31
From: Charles Fauna
The effect is very slight, but there. I've made a small grid of prims that indicate the sim's cloud coverage and wind speeds, and built a HUGE particle accelerator (with a diameter slightly smaller than the width of a sim), and had a few people hop in while I checked the graphs.

Hotline

From: Andrew Linden

Sorry, after examining the code I discovered that the avatar/wind interaction code has been lost and is no longer in effect. It would be nice to add something like that back in someday.


:( :( :(
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
11-24-2005 14:08
That's too bad. I hope that in the fabbulussss future of technology all these great ideas, and more, will be implemented.
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
11-24-2005 14:18
From: Osprey Therian
That's too bad. I hope that in the fabbulussss future of technology all these great ideas, and more, will be implemented.

I have no doubt they will, LL will finally get fed up with me hounding them all the time about it and implement them.... or ban me :p . I think the key is in the persitance, I'm thinking I may put together a group soon and see if we can all spit ball some cool environmental and astrological feature suggestions and ways LL might implement them. :)
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Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
11-24-2005 19:37
I've made huge vorticies in the clouds in my sim. I used a vehicle to do it and just drove in circles in the clouds for a bit, worked like a charm!! Yay fluids are my fav.
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
11-25-2005 00:15
From: Neil Protagonist
I've made huge vorticies in the clouds in my sim. I used a vehicle to do it and just drove in circles in the clouds for a bit, worked like a charm!! Yay fluids are my fav.

Yea, I remember doing it "back in the day" as well. Maybe they will revieve it soon. :)
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