Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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12-19-2005 21:21
http://mrwong.packetstorm.ch/A buddy sent me this link and mentioned it'd be cool for SL. If we could figure out a way to get around prim limits, this could be a cool collaborative project. Perhaps each level could be stored in a rezzer, and done on demand? I dunno, part of the cool factor is seeing the whole thing ... but maybe with a controlled elevator or something, the displayed floors could be limited. Ideas?
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Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
Visit my SL blog: http://secondtense.blogspot.com
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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12-19-2005 21:23
My fingers tired.. Anyway.. Make it all temp-on-rez and call a timer event every 45 seconds to re-rez it Yes I'm joking..
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I have the right to remain silent. Anything I say will be misquoted and used against me.--------------- Zapoteth Designs, Temotu (100,50)--------------- 
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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12-19-2005 21:36
From: Hiro Pendragon http://mrwong.packetstorm.ch/A buddy sent me this link and mentioned it'd be cool for SL. If we could figure out a way to get around prim limits, this could be a cool collaborative project. Perhaps each level could be stored in a rezzer, and done on demand? I dunno, part of the cool factor is seeing the whole thing ... but maybe with a controlled elevator or something, the displayed floors could be limited. Ideas? I did something similar a couple of months back. Whole tower is generated programmatically. It's 4090m tall, 6811 prims, 400 floors; It uses several drones to look for pieces which fall victim to the >768m object deletion, and re-rezzes them on demand. Unfortunately, the high prim requirement sort of makes it something which needs it's own sim to have on display permenently. Maybe when the 2.0 renderer appears, it might be worth setting up again.  -Adam
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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12-19-2005 21:40
From: Adam Zaius I did something similar a couple of months back. Whole tower is generated programmatically. It's 4090m tall, 6811 prims, 400 floors; It uses several drones to look for pieces which fall victim to the >768m object deletion, and re-rezzes them on demand. Unfortunately, the high prim requirement sort of makes it something which needs it's own sim to have on display permenently. Maybe when the 2.0 renderer appears, it might be worth setting up again.  -Adam Good thoughts. Realize also that the restraints on dimensions that this site has would eliminate a few issues. What do you think about the idea about simulating movement? Like black-boxing the whole area, putting some landcape pictures on the inside, and rather than moving the viewer, moving the building itself? Would that be too much movement? Maybe a hybrid would be to rez a few hundred m at a time?
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Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
Visit my SL blog: http://secondtense.blogspot.com
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