Working with Textures still causing massive packet loss
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Timmy Night
Cliff View Owner
Join date: 4 Apr 2005
Posts: 291
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05-31-2006 08:53
Is anyone else having massive packet loss and performance loss when editing an object to work with textures? Does anyone else have to relog after editing an object to work with textures?
Please let me know, because the Lindens say they can't duplicate it.
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"I'm villifying you for God's sake - pay attention!" Sir Peter O'Toole as King Henry II in "The Lion In Winter"
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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05-31-2006 09:24
I've had about a 3% packetloss while playing SL. It was since the upgrade, but I'm not going to blame it on that since things like Skype and other programs also get packets missing. It sucks, but I can't complain since I'm not doing very much to figure out what's going on.
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"People can cry much easier than they can change." -James Baldwin
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Timmy Night
Cliff View Owner
Join date: 4 Apr 2005
Posts: 291
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05-31-2006 09:56
Maybe packet loss isn't the best way to describe it. MASSIVE LAG is. Massive amounts of lag are what occur when I try to edit an object and place a texture on it, using the edit feature and not just slapping a texture on the side. The resulting lag is so horrid that I can't move and must relog in order to continue working with the object.
Could this be an issue with SL's streaming inventory?
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"I'm villifying you for God's sake - pay attention!" Sir Peter O'Toole as King Henry II in "The Lion In Winter"
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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05-31-2006 10:02
From: Timmy Night Maybe packet loss isn't the best way to describe it. MASSIVE LAG is. Massive amounts of lag are what occur when I try to edit an object and place a texture on it, using the edit feature and not just slapping a texture on the side. The resulting lag is so horrid that I can't move and must relog in order to continue working with the object.
Could this be an issue with SL's streaming inventory? It depends really. Lag as in, your computer pauses the screen to where it's like a slideshow? Also, it could be streaming your inventory. I have about 30k items, and when I stream, it usually takes 2-3 minutes for it to fully be streamed. During that time, I can't move, nor see what people type because of the lag. I'm not complaining about that either because I know I need to cleanup my inventory. 
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"People can cry much easier than they can change." -James Baldwin
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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06-01-2006 11:09
It's been happening to me all week. I just got my modem replaced today and it hasn't since...
The first time it happened was just before the forest got trashed. I had a full red bar and it was so bad my client frose and i had to force quit. The second time i was at Free Dove and the textures took forever to load then some of the freebie boxes took forever to show their contents. After relogging it was all fine. The next time i was in my freinds club and it was effecting local chat delaying it by minutes.
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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06-01-2006 11:24
I called my internet supplier a minute ago and asked them if they had any wrong???
My lines was OK. And no prob at them.
I have packet loss from 0-35-40... right now from 0-5.. and I dont need to do any special.. fps are high. still high...
Forum loads slow btw..
/Tina
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
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06-01-2006 11:56
I've been getting more packet loss since the upgrade - a lot more, really.
coco
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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06-01-2006 12:04
Packet loss is caused by your connection being a bit iffy and not Second Life itself. It has everything to do with your internet service.
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Lost Thereian
Bleh.
Join date: 27 May 2004
Posts: 271
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06-01-2006 12:31
I experience massive lag when I stand in a position for too long, and then turn the camera....I guess everything has to reload?...which makes it impossible to keep draw distance over 64m ....as for fps...i notice at times they are higher than they use to be but at other times far lower
im constantly building and working with textures and almost always experiencing lag really.
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Chloe Lowell
Registered User
Join date: 28 Mar 2006
Posts: 84
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06-01-2006 14:18
I haven't ever seen packet loss while using the SL client. I have a new cable modem on 10 meg broadband and its very stable, I tweaked my upstream ID and frequency and configured windows correctly. Previously I had massive problems with another game and packet loss, it was both a combination of my ISP and the game itself. Packet loss and lag is the one thing that is never wrong with SL for me lol, shocking FPS and crashes sure, but not packet loss, even since the update 
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
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06-01-2006 15:56
From: Ingrid Ingersoll Packet loss is caused by your connection being a bit iffy and not Second Life itself. It has everything to do with your internet service. Then it is just coincidence that I have gotten so much more of it since the update. coco
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