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Farmer in the dwell?

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-27-2005 22:45
One possibility is that people are just logging into their own camping chairs cause it occurs to me that if you get a bunch of computers and sit in your own camp chairs, you can recycle the L$ back into the kitty and farm the dwell.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Kazuo Murakami
Sofa King
Join date: 31 Aug 2005
Posts: 359
11-27-2005 22:52
Is there some reason you needed to start a whole new thread just to say that?
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-27-2005 22:53
Well, I didn't want to insinuate that anyone specifically might be doing this.

Plus I'm not really one for hijacking other people's threads, cause I really wish they wouldn't do it to me.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Esprite Xavier
Second Life Resident
Join date: 13 Nov 2004
Posts: 37
11-27-2005 22:55
Why not just sit in your own sim and not pay anyone anything? Would be rather annoying to have to transfer all that cash around.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-27-2005 22:56
Well, that might be a tad suspicious.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-27-2005 22:56
Why would you need camping chairs to do that, there, sport? I betcha a wood box would work just as well.

Keep on posting these threads, though, I'm sure you'll hit on something meaningful, champ!
Esprite Xavier
Second Life Resident
Join date: 13 Nov 2004
Posts: 37
11-27-2005 23:01
I think it would be more fishy that there are 10 people in a sim with a relatively similar IP address....Sitting in camping chairs...

*decides this is paticular subject eludes his ability to comprehend*
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-27-2005 23:03
Well, getting IP addresses off different subnets isn't that particularly challenging.

It's also probably the first problem that farmers have to solve when setting up shop, as it's fundamental to all MMOs that have farming possibilities.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Esprite Xavier
Second Life Resident
Join date: 13 Nov 2004
Posts: 37
11-27-2005 23:14
Very true but then again the amount of time and money someone would need to put into an operation like that without anyone catching on.... (like yourself Blaze, who I'm sure will be on the look out, beware evil doers!)Compared to there current operation, that is more in a gray area(to be determined?) would it really be worth it? Dunno but I don't think I'll waste that many braincells trying to figure out, it hurts enough as it is.
nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
11-27-2005 23:53
From: Kazuo Murakami
Is there some reason you needed to start a whole new thread just to say that?

Why are you suprised? It's blaze.
Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
11-28-2005 00:00
Ok that is the most asstarded thing I have EVER heard... why have camping chairs at all then??? Seriously?? why not just use your vast computer network and have your alt AVs dwell on a CUBE... seriously....

wtf?
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-28-2005 11:08
From: Esprite Xavier
Very true but then again the amount of time and money someone would need to put into an operation like that without anyone catching on.... (like yourself Blaze, who I'm sure will be on the look out, beware evil doers!)Compared to there current operation, that is more in a gray area(to be determined?) would it really be worth it? Dunno but I don't think I'll waste that many braincells trying to figure out, it hurts enough as it is.


It's a good question.. a lot of it depends on how much money they make from dweloper incentives.. I'd love to know the answer to that. But you add in the revenue from the shopping and such, plus daily dwell and whatever else, and suddenly it becomes interesting.

Plus people get oddly desperate to show up at the top of the popular places.

One possibility is that they just disable the camping chairs when they're using their own accounts. Or they just "log off". A lot of these chairs only pay you when you stand up.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."