cua Curie
secondlifes.com/*****
Join date: 14 Nov 2003
Posts: 196
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10-24-2005 17:29
It appears that scripts using llVolumeDetect need to be reset after the 1.7 upgrade. The objects that they are in have lost phantom status. This include things like collision based door counters.
I don't remember them losing phantom state with previous releases.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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10-24-2005 17:31
Volume detect opbjects often "solidified" for me if the sim crashed. Which reminds... reset your splashable water, everyone ^.^
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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10-24-2005 17:34
Whew! Glad to see the solution is simple. I was walking on my splashable pool like Jesus. It was quite unsettling. 
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Solar Ixtab
Seawolf Marine
Join date: 30 Dec 2004
Posts: 94
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10-24-2005 17:34
I'm sure this is related to the fact that you can no longer use volumedetect on attachments.
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Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
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10-25-2005 00:39
How do you reset the phantom?
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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10-25-2005 03:07
Right-click and select Edit, then menu command Tools->Reset scripts in selection
My pool solidified after a sim crash, too.
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Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
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10-25-2005 03:29
From: Jesrad Seraph Right-click and select Edit, then menu command Tools->Reset scripts in selection
My pool solidified after a sim crash, too. Gotcha. I knew you can take it and rerez it and it would work (or should work, I haven't used splashable water in forever until today), but I know people who have it incorporated into builds in which that isn't an option.
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